A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby Dallane » Tue Jun 17, 2014 2:09 pm

Voltaire1512 wrote:
Horis wrote:These are all great ideas. I really enjoy that players are opening up and being creative instead I the usual one line insults and negative comments without much thought.


Ignore-list is a good way to eliminate one-liners and focus on the discussion. :D


Good way to ignore the carebears who want to ruin the game also.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A Brave New Salem

Postby Banok » Tue Jun 17, 2014 6:55 pm

Dallane wrote:
Banok wrote:they obviously tried to make a system where pkers had more skill loss than peaceful players,


You have no idea what you are talking about.


On closer inspection I did misremember the exact mechanics of the belief system, but there is a clear intention of giving perks to non aggressors.

I anticipate surprises in haven 2 ¦] edit: such as intentions becoming actuallities
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Re: A Brave New Salem

Postby Horis » Tue Jun 17, 2014 9:05 pm

it wouldn't matter that a player collects on his own death as a bounty. The character is dead. perhaps once a character is dead the name should be visible as proof.
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Re: A Brave New Salem

Postby Dallane » Wed Jun 18, 2014 1:49 am

Banok wrote:
Dallane wrote:
Banok wrote:they obviously tried to make a system where pkers had more skill loss than peaceful players,


You have no idea what you are talking about.


but there is a clear intention of giving perks to non aggressors.


There isn't. The belief system actually makes it so you become a god for a certain amount of time AND are better off after getting a character killed.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A Brave New Salem

Postby Gromar » Wed Jul 16, 2014 8:28 pm

My very first post goes to this ground shaking topic.

I registered 2 Days ago, played about 16 hours made good progress and was about to created my first backpack. I was excited from traveling around, finding new stuff, advancing in my crafting. I even killed a couple rabbits with my bare hands. My homestead is nice. Nothing special, just some timple stuff without protection.

Yesterday I had a visitor. A neighbour in my region. Very nice interaction. However, I was scared all the time of being killed, as he was a much higher level, owning a large land with huge walls and so on..
Today I wanted to visit him, ask for some guidance. But some people where at his area. When I saw them, I already was knocked out and dead shortly after.

For low levels there is just the log out button in cases like that and I wonder where the point is. I do not want to log out, everytime I see another player. How about social interaction? Isn't this supposed to be a multi player game?

Totally banning PVP?
No way... It is necessary to deal with people that try to steal or damage your homestead. It is also an element to compete.

However, it needs some sort of regulation and even if murder remains possible, it should have severe consequences for the murderer. At the moment I understand, that there is no punishment, but rewards for killing people, even noobs like me. Why is killing encouraged in a permadeath game...?

All the best
And by the way :) I am looking for people to play with in a nice neighbourhood.
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Re: A Brave New Salem

Postby vienradzis » Wed Jul 16, 2014 8:38 pm

Gromar wrote:My very first post goes to this ground shaking topic.

I registered 2 Days ago, played about 16 hours made good progress and was about to created my first backpack. I was excited from traveling around, finding new stuff, advancing in my crafting. I even killed a couple rabbits with my bare hands. My homestead is nice. Nothing special, just some timple stuff without protection.

Yesterday I had a visitor. A neighbour in my region. Very nice interaction. However, I was scared all the time of being killed, as he was a much higher level, owning a large land with huge walls and so on..
Today I wanted to visit him, ask for some guidance. But some people where at his area. When I saw them, I already was knocked out and dead shortly after.

For low levels there is just the log out button in cases like that and I wonder where the point is. I do not want to log out, everytime I see another player. How about social interaction? Isn't this supposed to be a multi player game?

Totally banning PVP?
No way... It is necessary to deal with people that try to steal or damage your homestead. It is also an element to compete.

However, it needs some sort of regulation and even if murder remains possible, it should have severe consequences for the murderer. At the moment I understand, that there is no punishment, but rewards for killing people, even noobs like me. Why is killing encouraged in a permadeath game...?

All the best
And by the way :) I am looking for people to play with in a nice neighbourhood.


Just quit Salem and search for other game.
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Re: A Brave New Salem

Postby JohnCarver » Wed Jul 16, 2014 8:46 pm

Gromar wrote:, it should have severe consequences for the murderer.


I started by having little sympathy for the series of event as you should be scared and should be concerned with venturing out. Trust in other players is something that should be highly valued. However, the person who murdered you should now be the one scared. The idea that those scents can, and will be enforced at any moment for weeks should have him losing sleep and wondering not IF he feels the backlash from his decision to murder, but when.

Its not an issue of new players feeling too scared in my mind. Its an issue of veterans being able to rise above the fear and adrenaline via near-complete safety that caused them to stick to the game in the first place.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: A Brave New Salem

Postby Kaios » Wed Jul 16, 2014 8:48 pm

Gromar wrote:Why is killing encouraged in a permadeath game...?


No doubt you'll take some flak for your stance regarding your experience of the game so far but it's still nice to see you have not given up despite your first setback, and I say first because chances are there will be more.

In any case, I'll address at least the question I've quoted. It is not that killing is encouraged by everyone, it's just not discouraged either. It is simply a part of the game. It may be difficult finding a group to play with due to the fact that many are paranoid when inviting new players to join their village because of spies but it's possible to find a decent group that you can get along with and share your ideals.

Worst comes to worst though, you might have the best luck by reading over this thread and perhaps giving some consideration to becoming a treaty signer.
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Re: A Brave New Salem

Postby troubleis » Wed Jul 16, 2014 8:58 pm

You have 2 options at this point. You can accept that Salem is a brutal and harsh place and that trust in other players is as JC said, not to be accepted lightly. If you can't accept option 1 then the other option is for
Gromar wrote:And by the way :) I am looking for people to play with in a nice neighbourhood.
http://www.hellokittyonline.com/ ¦]
JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
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Re: A Brave New Salem

Postby Gromar » Thu Jul 17, 2014 7:22 pm

Gromar wrote:Why is killing encouraged in a permadeath game...?


Kaios wrote: It is not that killing is encouraged by everyone, it's just not discouraged either.


I think we have a misunderstanding here, or I did not get the game mechanics correct. I did not mean that the players encourage killing other players, but that the game itself encourages doing so.
What is the risk of a high level player to attack and kill a noob? I guess there is no risk whatsoever. Even revenge would be difficult, as I have no clue what the character name was except of "???". In addition - but here I don't know if that is relevant for the case of killing me - I have seen in boston the Scalp trader. So I assume there is some money to be made from killing people - not only from the loot, but also given to you by the game for handing in Scalps. (but maybe I got that system wrong)

By the way.. since yesterday I am not only scared by the light red squares indicating animals, I am even scared by my own red square on the minimap sometimes.... :lol:
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