Mereni wrote:This is like saying that all first person shooters should have a strong crafting element
That is not an applicable example. Your example is meant to show the absurdity of a function within context of a place it should not be. Living peacefully with your neighbors is not absurd. Murdering them all and burning their houses down, I would venture to say, was at the very least not the status quo of settler life, in general. I would further claim, doing so—murdering and razing within your community—
is absurd, that is, contrary to reason and common sense—not that murdering and razing outside of one's community is any less absurd.
For such activity, modern day, you would be apprehended and put to death by enforcers of the law. In Salem's time, I'm not sure how it would play out. Maybe if I knew more about their system of crime and punishment... But I will digress into a possible scenario:
You arrive at the New World by boat. You disembark and disembowel everyone there, burning down any structure you don't claim. If any other boats arrive, you murder all who come ashore from them, as well. This means the entire crew, too, for it is unlikely they would have enough supplies still on board for the return trip. Where does this leave you? Any correspondence or trade the slain were meant to send back to Europe never arrive, obviously. And the boats themselves, possibly heavy investments from others in the Old World, never return. Will boats continue to come? Who will be on the new boats? Anxious relatives of the slain? Curious and upset ship owners or trade merchants? Eventually an armed force of men? Maybe that last one is a stretch. Maybe the boats will just dock somewhere else and avoid you, their passengers banding together to build a home and a community, to struggle against the harsh new wilderness they are unprepared for—you know, PvE!
Mereni wrote:Or that all MMORPGs should have terraforming because some people want to manipulate the terrain and not do quests at all.
This time, you are making the error of saying "all MMORPGs". This is a common logical fallacy known as "composition/division"—where if something applies to one part of a whole, it must apply to all parts of the whole. I wasn't making that claim. I wasn't saying all games should have every functionality to suit everyone's tastes.
Of course there are limitations! You cannot include all activities into any one game—unless it's Calvin Ball. However, including living peacefully and/or cooperatively in Salem is within the capabilities of the system. It is not so far fetched to be impossible. And for some it is even preferable.
Mereni wrote:PvP is the main draw of the game.
That may be true for you, and I'll go ahead and say it may be the main draw for others, but it is certainly not the main draw for everyone. It wasn't for me. And I will assert I am not alone in this thinking, as a quick perusal of these forums will attest to. When I signed up for this game, it was touted as the Crafting MMO, not the Murder & Raze MMO.
alagar wrote:My dear, this game is a survival one with crafting features, a survival game without the death feature is just senseless.
I completely agree! I am all for surviving in harsh, natural wilderness and for permanent death. This is also a feature which drew me to Salem. ^_^