Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby Judaism » Sat Apr 06, 2013 12:11 am

Orcling wrote:
No, since your high humors let you rip through walls as if they were paper.


Exactly, that makes high humours useless, why don't we spam 200 humours characters then. Thats just way more effective, but if you reach a higher level you should be able to destroy the walls ike paper, to be clear i do not have any characters up with humours above 300 humours since i died all day/night. But when you got them, it should crack down walls like paper.

The strongest lead the pack and should not be nerfed by the game admins, cuz people whining all day. They've puted alot of effort in it, so they do deserve that bonus.
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Re: Game Development: As Above, so Below

Postby lachlaan » Sat Apr 06, 2013 1:12 am

It's been stated time and time again that the amount of effort put into being able to tear walls down like wallpaper up until this point was not properly adjusted, so people need to realize that if the devs want there to be a certain exponentially increasing difficulty curve to gaining higher stats, then they need to stop clinging to the past. This is basically the equivalent of insisting that every exploit be left untouched because any fix makes your game seem like too much of a chore compared to the exploit. Regardless of how long the exploit/unintended mechanics was/were allowed to be a part of the game, it was still unintended. I think it's not so much a matter of the devs catering to carebears as it is a matter of them saying "You know, I think I want character damage to scale with effort more along the lines of N phlegm takes 1.5^N * effort it takes to get from 5 to 6 phlegm." or something along those lines. And I think that's a fine way to both cap the damage of casuals and allow for higher humor values for the really dedicated hardcore players. But if you want to be a hardcore player you should be ready to invest a lot more time in the game.
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Re: Game Development: As Above, so Below

Postby iamah » Sat Apr 06, 2013 1:58 am

Open a new server so we leave the 500 humour demigods to themselves.

Sooner or later they won't have enough peasants to step on.
Last edited by iamah on Sat Apr 06, 2013 2:03 am, edited 1 time in total.
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Re: Game Development: As Above, so Below

Postby MagicManICT » Sat Apr 06, 2013 2:02 am

This thread:

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Re: Game Development: As Above, so Below

Postby colesie » Sat Apr 06, 2013 2:04 am

Problem: 500 humour characters are left in the game world.

Mereni seems to think that this is not a problem because of braziers draining biles. However, people with these characters are never going to be under brazier fire ever again. They will be the base defenders making it absolutely impossible to raid those bases now. With no way for others to grind up characters to that level, they simply win. And with this update, bases have become everything. Since you can't port while lifting things you need to stay put and grind all of your **** in one location. This means that while others can be raided and lose all of the grinding that they've worked for, it also means that the titan bases will never be contested and free to grind to the top yet again.

Ty for breaking the game for a week, hoping next wednesday fixes it a bit
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Re: Game Development: As Above, so Below

Postby Darwoth » Sat Apr 06, 2013 2:11 am

yeah except that once wood purity is ground out even if crops are at 50% 500 stat characters are suddenly within reach again
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Re: Game Development: As Above, so Below

Postby Dallane » Sat Apr 06, 2013 2:17 am

Darwoth wrote:yeah except that once wood purity is ground out even if crops are at 50% 500 stat characters are suddenly within reach again


Coming from the dude who said 100% pumpkins are **** lol
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Re: Game Development: As Above, so Below

Postby Claeyt » Sat Apr 06, 2013 2:21 am

Darwoth wrote:across all servers there are probably less than 30 total players with 400+ stats, (with the great majority being on plymouth, on my server there is only 1 other that i know of and he is not a raider) the majority of those are quiet darkness farmers you will never meet or hear of. most of the rest will be laying low to avoid losing their characters that are harder to replace due to a dropped connection, critical hit from a brazier (which seem to have been drastically increased) bile drain and so on. until 2 months from now when people are making high end food again, which there is nothing stopping you from being able to do the same by then.
I'd say it's probably closer to 50 players. I can name 10 300+ ones on Roanoke, but each one probably has 2-3 characters with some having 10 or more. You've admitted to having 3 characters up there.
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Re: Game Development: As Above, so Below

Postby Claeyt » Sat Apr 06, 2013 2:45 am

Darwoth wrote:
no i am "defending it" because i invested the time, you had the same opportunity i did but chose not to. in fact the overwhelming majority of people on my server with high end cereals got them from the initial seeds that were stolen from me which is why nobody has sulphur, a server of underachievers ***** about the handful of people that put the work in to make high end food having a stat advantage, makes me want to vomit knowing this is the loser entitlement welfare check mentality of the world at large now.

furthermore your comment reflects your complete lack of knowing **** about anything you speak of, i had characters with 150 - 180 in their various stats by eating a mixture of 0% farmed foods and bear recipes long before i had ground up seed purity, feel free to join the peanut gallery and continue bloviating/making yourself look stupid about **** you dont understand though.


Again, you're missing the point. A new player starting today could put in the same time and the same effort as you did and never reach the stat level of your characters. It's probably impossible with these changes.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: As Above, so Below

Postby Claeyt » Sat Apr 06, 2013 2:56 am

Darwoth wrote:yeah except that once wood purity is ground out even if crops are at 50% 500 stat characters are suddenly within reach again

yes, but they will still be harder to make after months of getting up to 50% crops.
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