gacekssj4 wrote:Challange declined.... Pointless... good day 2 you 2
Darwoth wrote:guy is a troll or a kid, either way he is to stupid for this game and a waste of everyones effort to reply to.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
MagicManICT wrote:Sure, these nice things are great and all. They help keep the morale of the players up and all that. However, they take time to implement. We only have two people working on the game itself. One is a designer, the other is a programmer. Two people can only get so much done, and when core systems need to be redesigned, is coming out with more fluff that is then going to have to be redesigned going to help things or just make it harder?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:MagicManICT wrote:Sure, these nice things are great and all. They help keep the morale of the players up and all that. However, they take time to implement. We only have two people working on the game itself. One is a designer, the other is a programmer. Two people can only get so much done, and when core systems need to be redesigned, is coming out with more fluff that is then going to have to be redesigned going to help things or just make it harder?
Sure would be nice if they had a third dev.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
Tylan wrote:- chart -
Tylan wrote:I have a hard time believing that the difficult lies in there only being two of them.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Tylan wrote:- chart -
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Just counting the updates conveys absolutely no information about what was updated and the complexity in design of those updates. This, in effect, makes that chart useless at best and dangerously misleading at the worst.Tylan wrote:I have a hard time believing that the difficult lies in there only being two of them.
Yes and no. More hands always complicate a matter, so only having two people keeps it almost as simple as possible. The downside is in A) testing as there are fewer eyes to catch issues and B)time--more hands speeds things up at the cost of increasing the complexity of running a team.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.
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