Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby gacekssj4 » Wed Dec 04, 2013 7:54 am

Challange declined.... Pointless... good day 2 you 2
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Re: Salem - Future

Postby Amour_Vulpes » Wed Dec 04, 2013 7:54 am

-Scissors.-
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Re: Salem - Future

Postby jwhitehorn » Wed Dec 04, 2013 7:55 am

gacekssj4 wrote:Challange declined.... Pointless... good day 2 you 2


Challenge not only accepted but also completed.

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Re: Salem - Future

Postby Amour_Vulpes » Wed Dec 04, 2013 7:57 am

-Scissors.-
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Re: Salem - Future

Postby Darwoth » Wed Dec 04, 2013 7:59 am

guy is a troll or a kid, either way he is to stupid for this game and a waste of everyones effort to reply to.
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Re: Salem - Future

Postby Dallane » Wed Dec 04, 2013 4:59 pm

Darwoth wrote:guy is a troll or a kid, either way he is to stupid for this game and a waste of everyones effort to reply to.


I'm actually surprised your guys gave that retard any acknowledgement. I put him on ignore a long ass time ago.
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Re: Salem - Future

Postby Claeyt » Wed Dec 04, 2013 7:50 pm

MagicManICT wrote:Sure, these nice things are great and all. They help keep the morale of the players up and all that. However, they take time to implement. We only have two people working on the game itself. One is a designer, the other is a programmer. Two people can only get so much done, and when core systems need to be redesigned, is coming out with more fluff that is then going to have to be redesigned going to help things or just make it harder?

Sure would be nice if they had a third dev. :roll:
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Re: Salem - Future

Postby Tylan » Wed Dec 04, 2013 8:11 pm

Claeyt wrote:
MagicManICT wrote:Sure, these nice things are great and all. They help keep the morale of the players up and all that. However, they take time to implement. We only have two people working on the game itself. One is a designer, the other is a programmer. Two people can only get so much done, and when core systems need to be redesigned, is coming out with more fluff that is then going to have to be redesigned going to help things or just make it harder?

Sure would be nice if they had a third dev. :roll:


Sarcasm aside, I have a hard time believing that the difficult lies in there only being two of them. I'm not saying they don't have quite the challenge in producing content, but let's look at something:

Image

Long Y axis bars are number of updates. As can be seen, the past, while hefty, was if nothing else busy despite the fact that only two devs were on top of things. We are currently experiencing not only the lowest number of updates/month but also the least dense period of time for updates. Believe me, if I felt brave enough to qualify the updates, it would show all the more how far we've drifted into a slump.

I realize this is being blamed on Gluttony being too central of an issue to move beyond, but c'mon now. How much are you going to let Gluttony (and now inspirationals?) clog your creativity? Or is this hiatus because New Haven has become the main project for SeaTribe?
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Re: Salem - Future

Postby MagicManICT » Wed Dec 04, 2013 11:37 pm

Tylan wrote:- chart -


:roll:

Just counting the updates conveys absolutely no information about what was updated and the complexity in design of those updates. This, in effect, makes that chart useless at best and dangerously misleading at the worst.

Tylan wrote:I have a hard time believing that the difficult lies in there only being two of them.


Yes and no. More hands always complicate a matter, so only having two people keeps it almost as simple as possible. The downside is in A) testing as there are fewer eyes to catch issues and B)time--more hands speeds things up at the cost of increasing the complexity of running a team.
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Re: Salem - Future

Postby Tylan » Wed Dec 04, 2013 11:56 pm

MagicManICT wrote:
Tylan wrote:- chart -


:roll:

Just counting the updates conveys absolutely no information about what was updated and the complexity in design of those updates. This, in effect, makes that chart useless at best and dangerously misleading at the worst.

Tylan wrote:I have a hard time believing that the difficult lies in there only being two of them.


Yes and no. More hands always complicate a matter, so only having two people keeps it almost as simple as possible. The downside is in A) testing as there are fewer eyes to catch issues and B)time--more hands speeds things up at the cost of increasing the complexity of running a team.


The chart is flawed in a number of ways when taken to reflect developer activity. It shouldn't be read like that. It in no way shows what they are doing when not releasing content, how hard each update was, how much time it took, etc. I get that.

What it does show is some kind of meaningful contribution to the game delivered to the players. Despite your arguments, which in a way are valid, the fact remains that these past 6 months or so have seen a depression in content release. Since Project Mayhem in May, we have not seen anything to write home about, and what we have seen has been small and spread out. And I'm not even looking for an excuse or expecting more. (If the eyes of God happen to fall upon this, please know I have no sense of entitlement for content. It's your game, add as you will.) All I'm doing is pointing out that fact - that content delivery is at an all-time low and that the reasons I've pieced together are that they aren't willing to move on before Gluttony and now Inspirationals are revamped and ironed out. Add to this the whispers of a New Haven and radio silence from the devs on any kind of time-table or directional view for the game as it stands and here I am. Making charts. As a participant in the game, the forums, etc, what I really think we could benefit from is updates. If there's no content to be shared, then tell us! Let us know there isn't and let us know why. Let us know what you're working on and whether or not you need ideas. Maybe that way we can stop posting nonsense in Ideas and Innovations and start making suggestions to help direct your course or at least get you past a potential Development Block.
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