orik wrote:Salem would not work as a PvE game.
If there was a PvE server, I'd built a giant wall boxing Boston in that you can't destroy, and then you might just start to understand why Salem wont work as a PvE game.
It would take you a couple hours. Some dev would, just like now, come and destroy it in 2 minutes. You would repeat the feat few times until you would get bored. There is practically no profit for you except giggles. And new players would still be able to play by using wilderness guide. In fact, you would be making them a favor - they wouldn't leave the safe zone and get killed by some camper. Your example isn't the best one I think.
PvE games are not griefer-proof. It's just their mechanics are designed in a way where it takes a lot of effort to grief and damage done is minimal.