jwhitehorn wrote:gacekssj4 wrote:but those killed are reborn and play even tho are defeated (something that salem does not have and probably will not have).
The Chief was reborn 6 times after he was defeated. There are players who re-roll after death. Just the $hitty ones don't.
Chief PeePooKaKa
MM Tribe
Dear Chief PeePooKaKa
You're absolutely right. Can't agree with you more except naming terms.
I would change
Players who re-roll < Hardcores/no-lifes
$****** ones < Casual Players
I totally agree that every game should have some kind of hardness level (best example would be World of Warcraft, where it was well balanced @ beginning and how its made for kids today, so you can solo play everything).
And yes, I was playing alot WoW in old days, paying fees for 5-6 years without any problem. Because game was demmanding, entertaining etc. Now all hard work I put those years got destroyed with new updates. We were running a guild, were 3rd guild on server. And only guilds were synced well enough to get biggest raids done. Now every random team can... so whole community need lost its meaning. In salem you can't get a small community (town) up and make it bigger and bigger because you will never know who will stab you in back. I can't get enough of real life friends I trust to create such a city. Good for those who are able to. For me in games like this. it's most important thing. It's something that brings you back to the game. Salem in current state forces people to play alone, even tho theoretically its a MMO game
But for most people extend of this penalty because of failure is unbearable. We're not infused with great spirit and that makes our faith weak.
Does the great spirit really think that weak should cease?
PS: If game devs and playing players are fine with low server population, then it's fine by me. If you, players (not ****** ones) are able to buy that much of items so revenue would allow to compensate server run and development costs - it's fine!
However, with current level of people interest I'm not sure if its possible - but maybe that's only me because I'm not an expert in monetizing games. But for me for example 600 players play Salem (not sure how many actively play + you got to count people who play and will never spend any money - according to stats provided by Ubisoft only 5% pay for F2P games ). So 30 players spending around 20$ month gives us revenue of 600$ month! Dedicated server costs 100-200$. Let's say 100$. So astounding amount of 500$ are left for 2 devs working on game. Think 250$ each makes their living at really high level.
I think I overestimated numbers tho

I totally understand that this is still beta (it is, isnt it?) and game is being "polished". But those $hitty players are needed for your world to exist. $hitty ones get frustrated and tend more to buy items to be better, because you're one of those hardcores who rule the server.
How many people pay you your treaty?
Now, question. How much do devs spend on game development? I think it's less and less (see much less frequent updates and what they bring in... less and less). They have to feed themselves too, so they got to do more profiting works, not work on Salem. If you, Players (not $hitty ones) let abit of your amitions and allowed more people to play (i know, everyone is allowed to, but dont play dump, you know what I mean). Not to trash their work and make them play over and over (remember Trojanz? Think he was quite hardcore, but after you trashed him he also quit, its only a matter of time when someone's will will fall).
Then, game could bring more revenue, that means devs could spend more time (because time = money) developing game. That would mean more content and more updates. Making this game more lively and appealing.
Paradox "left sinking ship" like someone said... why? They didn't like idea? They knew it all along. Maybe they didn't like it wasn't paying back?
Maybe you think I'm a f... preacher who wants to make your game worse but that's not that.
Edit:
As I properly recall somone said game still needs to be balanced and is being balanced. That's why not many people play it.
There is some truth in this, maybe stripping 400 phlegm (legacy) players would bring more players to game.
But... find me a person in real world who could opose to 50 man? I think you will not (only on movies) be able to. Maybe solving problem of overpowered people would solve issue, but I doubt it.
I won't be commenting about performance problems of clients (Java ain't best choice for game client nor for server by me)