
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Trypticoon wrote:It's obvious that none of us would even be here if we didn't hold some degree of affection for this game. I just don't think it's unreasonable to expect a new mechanic to be more than half finished before we're confronted with 3 or 4 more. If anything, that should be easier with a 2 man team than a 200 man team. I don't know why the devs keep jumping from project to project but it gives the impression that they're either high as ***** 18 hours a day or unhappy with their own ideas. If it's the latter then that's a shame because they have great ideas. They just need to be fully realized. I can't speak for everyone but I know alot of us would trade weekly updates for complete updates.
Nezrukas wrote:I agree, complete update better than a small weekly parts from it. I think once a month or once every 2 weeks would be enough
Viackura wrote:no i don't like it if we die in boredom after a week of no update a month is dead game
Trypticoon wrote:Viackura wrote:no i don't like it if we die in boredom after a week of no update a month is dead game
What's so fun about weekly updates when they're so incomplete that they don't add anything to the experience? I'd rather see an update once a month instead of once a week if it meant getting an update that was actually useable. Right now it's like receiving a different puzzle piece every week, except none of the pieces belong to the same puzzle.
Viackura wrote:>alchemy
>copper mines
>copper pots along with moshroom poison
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