Game Development: Theatrum Chemicum

Announcements of major changes to Salem.

Re: Game Development: Theatrum Chemicum

Postby Darwoth » Thu Apr 18, 2013 4:30 am

i am also (still) curious why 88% seeds and 88% humus produces 69% garbage, seems that something is broken or there is now a hardcap.
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Re: Game Development: Theatrum Chemicum

Postby Shizen » Thu Apr 18, 2013 4:39 am

Yourgrandmother wrote:Do you 2 even play this game at a competent level?

All this wrinky dink alchemy tools is small time.

You know what it takes to gluttony a village of fighters? Set aside some time and cook thousands of pumpkin pies, make hundreds and hundreds of cabbage crumbs. hundreds and hundreds of cabbage cakes. Storage of 1,500+ just for gluttony.

These time based alchemy tables won't do ****.

We lost the ability to MASS PRODUCE crops and mass cook food.

Fields and humus is the ISSUE and this alchemy / pressure cooker **** is not a solution not even close. How the hell are people going to penetrate 500 brazier hearth vaults when they have to sit there with stupid alchemy tables waiting on values to change and micromanage all compost bins and worms to get 10% of the results of the past?


^^^^^
This.

+1... and all those other stupid forum memes.

I'll say one thing. All these alchemy patches HAVE successfully raised my Salt levels. I certainly feel more Salty.

I will say that long term iteration, if you can keep from getting raided by people higher up the curve than you (good luck), will not be so bad vis a vis humus and purity. Worms do not appear to be consumed. Bins stick around once built (absent extrinsic events). Micromanagement should be minimal at that point. The invariance changes, however, will help make mass production more of a pain in the ass. Long way to fall. I guess if you increase the variety of stuff you need to alt bank to survive catastrophic setbacks you will eventually make alt-banking less relevant. Good.. job?
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Re: Game Development: Theatrum Chemicum

Postby eiokh » Thu Apr 18, 2013 4:45 am

loftar wrote:
eiokh wrote:Jorb do u mind if i ask u something about the bin after the worm patch ?
I find that the red bar on the right of the bin menu will still continue to drop even when
the bin is full with humus . Before the patch , the red bar will stop if bin is humus full.
Is this a bug or a new features ?

If that's true, then it's a bug. I'll investigate.

EDIT: I can't seem to reproduce it, at least. Are there any special circumstances under which it happens?


hmm .... i have a python worm in those compost bin. maybe they continue to eat ? just hope they don't turn to cobra worms. lol
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Re: Game Development: Theatrum Chemicum

Postby Shizen » Thu Apr 18, 2013 4:51 am

eiokh wrote:hmm .... i have a python worm in those compost bin. maybe they continue to eat ? just hope they don't turn to cobra worms. lol


And the hunt for the Cobra worm began...
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Re: Game Development: Theatrum Chemicum

Postby loftar » Thu Apr 18, 2013 4:55 am

Yourgrandmother wrote:We lost the ability to MASS PRODUCE crops and mass cook food.

What you mean is that you lost the ability to mass produce 100% pure crops. See this:

loftar wrote:It seems to me that the basic problem you, and some others, seem to hang up on is that it's hard to reach 100% purity, unlike previously. That's not a problem, however; that's a large part of the intention behind these updates. 100% pure goods are not supposed to be a norm, but something extraordinarily rare.

The discussions around alchemy would be much more meaningful if you instead started to assume that things will normally be far less pure than that, and instead tried to reason about what that means for other game mechanics. That was, for instance, our reason for lowering wall HP and soak -- that is, because we assume people will generally reach lower humour values than the previous (broken) ones which may only have been possible with 100% pure (broken) crops to back them.
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Re: Game Development: Theatrum Chemicum

Postby Mereni » Thu Apr 18, 2013 5:07 am

Hmmm, I've had some baseline items in the test tubes for over an hour and nothing so far. Is it because of the server crash that nothing has changed yet? Or do they have to have Some purity for it to work? Or is it broken?

Basically, I wonder how long a test tube takes to tick?

Edit: And will anything blow up if I leave it overnight?
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Re: Game Development: Theatrum Chemicum

Postby alagar » Thu Apr 18, 2013 5:10 am

Can i transform lead in gold with alchemy?
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Re: Game Development: Theatrum Chemicum

Postby Mereni » Thu Apr 18, 2013 5:15 am

alagar wrote:Can i transform lead in gold with alchemy?



Of course, why do you think the 'lead' roll is gold colored? :D
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Re: Game Development: Theatrum Chemicum

Postby colesie » Thu Apr 18, 2013 5:16 am

Mereni wrote:Hmmm, I've had some baseline items in the test tubes for over an hour and nothing so far. Is it because of the server crash that nothing has changed yet? Or do they have to have Some purity for it to work? Or is it broken?

Basically, I wonder how long a test tube takes to tick?

Edit: And will anything blow up if I leave it overnight?

When the server crashes time stands still and in some cases, starts processes over
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Re: Game Development: Theatrum Chemicum

Postby dageir » Thu Apr 18, 2013 5:31 am

Gluttony/proficiencies: Great work!
Alchemy: Shrug
Walls: WTF!

Walls were fine and dandy. There has not been a significant change in the humours of the player base yet, or are you trying to lure some of those
"big guys" into the brazier fire? (In that case: I like your thinking.)
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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