Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby Mereni » Thu Apr 11, 2013 6:28 am

Darkside wrote:Anyone having any luck with pressure cookers yet? Had 3 running for 45 minutes now with no changes to the items placed inside. I placed 1 item all 25s in purity other item with varying alchemies. Did I do it wrong?


I don't know. Things I placed in them don't seem to change either. I wonder if they're working?
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Re: Game Development: Under Pressure

Postby Potjeh » Thu Apr 11, 2013 6:29 am

Damn, crop purification is still a closed loop :(
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Re: Game Development: Under Pressure

Postby dageir » Thu Apr 11, 2013 6:31 am

I just hope the worms wont make the purity "grind" too easy again.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Game Development: Under Pressure

Postby Hans_Lemurson » Thu Apr 11, 2013 6:33 am

dageir wrote:I just hope the worms wont make the purity "grind" too easy again.

Only if you happen to have a large amount of high-purity plant matter lying around... :roll:
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Re: Game Development: Under Pressure

Postby dageir » Thu Apr 11, 2013 6:34 am

Hans_Lemurson wrote:
dageir wrote:I just hope the worms wont make the purity "grind" too easy again.

Only if you happen to have a large amount of high-purity plant matter lying around... :roll:


Which many da have.. Hmm.. Not sure I like this.
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Re: Game Development: Under Pressure

Postby Mereni » Thu Apr 11, 2013 6:38 am

loftar wrote:Well, previously, the composted matter made up half of it, so the trees are exactly as important as they were before. :)


Except, we were getting 0-1% purity humus from a combo of 0% purity bin and 90-100% purity seed. So, this is bugged? Will 0% humus still come out of bins even with high quality worms?
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Re: Game Development: Under Pressure

Postby BubbaMKII » Thu Apr 11, 2013 6:39 am

dageir wrote:
Hans_Lemurson wrote:
dageir wrote:I just hope the worms wont make the purity "grind" too easy again.

Only if you happen to have a large amount of high-purity plant matter lying around... :roll:


Which many da have.. Hmm.. Not sure I like this.


And high purity worms, which some seem to have too.
Lot of grind for a perma death game.
I think i'm quite done.
Too bad, i loved this game before last week.
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Re: Game Development: Under Pressure

Postby colesie » Thu Apr 11, 2013 6:43 am

Mereni wrote:
loftar wrote:Well, previously, the composted matter made up half of it, so the trees are exactly as important as they were before. :)


Except, we were getting 0-1% purity humus from a combo of 0% purity bin and 90-100% purity seed. So, this is bugged? Will 0% humus still come out of bins even with high quality worms?

Yes. And when stoves explode they will destroy your house. And when worms have been in containers for too long they will turn your compost bin into decomposed boards. And your trees will get bugs on them and die mid growth unless you use bug repellent.

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Re: Game Development: Under Pressure

Postby Andromedan » Thu Apr 11, 2013 6:56 am

Mereni wrote:
loftar wrote:Well, previously, the composted matter made up half of it, so the trees are exactly as important as they were before. :)


Except, we were getting 0-1% purity humus from a combo of 0% purity bin and 90-100% purity seed. So, this is bugged? Will 0% humus still come out of bins even with high quality worms?


This.
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Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 7:20 am

I was actually nervous about opening my browser this morning *chuckles*
Maybe its cos its still early and Im not awake yet but sheesh this is complicated...
Thanks guys for the update, shame you cant word it in a way idiots can understand tho :D
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