Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby firefox2026 » Thu Apr 04, 2013 4:32 am

Dallane wrote:Why didn't you guys wipe after this lol. Now there is no chance for noobies to catch up to us.


Lol nerf everyone down to at least 100 biles or something. hehe..
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Re: Game Development: As Above, so Below

Postby kwyl » Thu Apr 04, 2013 4:32 am

I can't even imagine a hundred on humours. That's a lot of food.
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Re: Game Development: As Above, so Below

Postby Gallient » Thu Apr 04, 2013 4:33 am

All hail MM, confirmed supreme beings of Plymouth. Jorbtar enforced.
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Re: Game Development: As Above, so Below

Postby Sidran » Thu Apr 04, 2013 4:34 am

firefox2026 wrote:
Dallane wrote:Why didn't you guys wipe after this lol. Now there is no chance for noobies to catch up to us.


Lol nerf everyone down to at least 100 biles or something. hehe..


And who would rush through those stone hedges then?

It all goes in reverse.. instead of expanding opportunities as design unfolds, it narrows.
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Re: Game Development: As Above, so Below

Postby Dallane » Thu Apr 04, 2013 4:35 am

Sidran wrote:
firefox2026 wrote:
Dallane wrote:Why didn't you guys wipe after this lol. Now there is no chance for noobies to catch up to us.


Lol nerf everyone down to at least 100 biles or something. hehe..


And who would rush through those stone hedges then?

It all goes in reverse.. instead of expanding opportunities as design unfolds, it narrows.


It wouldn't be bad if there was a player wipe. It would make sense.
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Re: Game Development: As Above, so Below

Postby Orlpar » Thu Apr 04, 2013 4:35 am

We're doomed.
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Re: Game Development: As Above, so Below

Postby firefox2026 » Thu Apr 04, 2013 4:40 am

Orlpar wrote:We're doomed.


Lol that is one way of looking at it. Time will tell I guess. Maybe its time to start to learn theology and start praying at the church of Jorb.
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Re: Game Development: As Above, so Below

Postby Dopefly » Thu Apr 04, 2013 4:40 am

They don't need a wipe, just cap stats, and move everyone to it. Cap it at say 200 and reimburse them somehow if they were over. Game should never have gods running around. Give new players and those rebuilding characters a chance to become competitive.
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Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 4:42 am

Dopefly wrote:They don't need a wipe, just cap stats, and move everyone to it. Cap it at say 200 and reimburse them somehow if they were over. Game should never have gods running around. Give new players and those rebuilding characters a chance to become competitive.

Capping stats means nothing if someone has tons of food stockpiled at max purity
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Re: Game Development: As Above, so Below

Postby belgear » Thu Apr 04, 2013 4:42 am

If they wipe the characters I am going to be pretty aggravated
I just spent 100 dollars and what I bought is in my inventory :(
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