Game Development: Early Game Fixes

Announcements of major changes to Salem.

Re: Game Development: Early Game Fixes

Postby Mushibag » Wed Jan 23, 2013 10:09 am

TotalyMoo wrote:
Mushibag wrote:I made a new character to roam around and test the early game updates, and I have to say, I couldn't pinpoint exactly what it was, but it did seem to go a lot faster.


Did it feel more enjoyable or just faster?

To be honest, I always enjoyed the early game quite a bit. That's why I die a lot. ¦]
User avatar
Mushibag
 
Posts: 1376
Joined: Wed Aug 01, 2012 1:22 am

Re: Game Development: Early Game Fixes

Postby Kerryann » Wed Jan 23, 2013 10:11 am

jorb wrote:Slotting now indicates chance of success.


That works for me - :D - am now prepared to use it. Brilliant, thanks.
User avatar
Kerryann
 
Posts: 172
Joined: Thu Aug 23, 2012 11:11 am

Re: Game Development: Early Game Fixes

Postby Conqueror_Worm » Wed Jan 23, 2013 11:30 am

Nice update.

Giant enemy crabs?
User avatar
Conqueror_Worm
 
Posts: 54
Joined: Fri Dec 14, 2012 8:16 am

Re: Game Development: Early Game Fixes

Postby Dallane » Wed Jan 23, 2013 11:44 am

but.....it hasn't been a month since the last update
pras
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Game Development: Early Game Fixes

Postby TeckXKnight » Wed Jan 23, 2013 11:50 am

Conqueror_Worm wrote:Nice update.

Giant enemy crabs?

The last thing we need is a giant crab attacking Boston, don't give them ideas. That's almost as bad as swimming bears. =(
User avatar
TeckXKnight
 
Posts: 767
Joined: Wed Aug 01, 2012 1:24 am

Re: Game Development: Early Game Fixes

Postby Gacrux » Wed Jan 23, 2013 11:51 am

Dallane wrote:but.....it hasn't been a month since the last update
pras


He works in mysterious ways.
Image
User avatar
Gacrux
 
Posts: 375
Joined: Sat Sep 22, 2012 7:51 pm
Location: Where the wild things are.

Re: Game Development: Early Game Fixes

Postby 2venegret » Wed Jan 23, 2013 12:00 pm

jesus.. how about to fix damn corn melting to 0%? come on
2venegret
 
Posts: 5
Joined: Wed Jan 16, 2013 10:13 pm

Re: Game Development: Early Game Fixes

Postby ameba » Wed Jan 23, 2013 1:27 pm

2venegret wrote:jesus.. how about to fix damn corn melting to 0%? come on

I know there might be some resemblance between them two, but his name is actually Jorb, not Jesus. Don't worry though, it's a common noobie mistake.

On the flipside, any other sikrit crabby updates? And when will we get at least a glimpse of the unspeakable arts that are rumored to be implemented (or are they already here hm hm :? )?
I used to be a pilgrim like you. Then I took an Indian arrow in the head...
User avatar
ameba
 
Posts: 78
Joined: Sun Dec 23, 2012 10:45 am
Location: Zabreg

Re: Game Development: Early Game Fixes

Postby Procne » Wed Jan 23, 2013 1:29 pm

Do you get the crab from fishing or is it animal wandering near waterways? If the latter - can someone post a screenie?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Game Development: Early Game Fixes

Postby Potjeh » Wed Jan 23, 2013 1:41 pm

Haven't seen any on Boston beach, so I assume they're just a type of fish. Which is kinda disappointing, crabs walking on beaches would look so cool :(
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 3 guests