Page 5 of 16

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 12:46 pm
by Qiresea
my feelings exactly :lol:

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 2:15 pm
by Chrumps
Was that really intended ?

Image

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 2:29 pm
by Nsuidara
Chrumps wrote:Was that really intended ?

Image

yes, now JC can calc how many player around ...


but i have question how is "only for short periods of time" :D
and other this mechanic not kill server ?

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 3:47 pm
by lachlaan
Marp can you make models for the death animation of rabbits as well? They die and turn white xD

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 5:24 pm
by Kandarim
what about not leaving footprints on pavement? Would make sense and not dirty up towns so much

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 5:24 pm
by Nsuidara
lachlaan wrote:Marp can you make models for the death animation of rabbits as well? They die and turn white xD

you made scared they :( poor small thinks...


btw. JC you something change Domesticated Animals ? because they start gotcha each day sick... when wasn't often before :(

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 6:05 pm
by delirus
great more stuff to ***** up the game for casual/semi-casual players... great job

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 6:10 pm
by Nsuidara
delirus wrote:great more stuff to ***** up the game for casual/semi-casual players... great job

wot ? where you see "more stuff" for "casual/semi-casual players" >_< ?!

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 6:19 pm
by TotalyMeow
I would guess he's afraid the footprints will be hard on a player who would prefer to rely on hiding and luck instead of building defenses to survive. Plus, the fact that you can be tracked down while out and about. Or someone can see where you walk a lot and try to wait in ambush. It very-well might be harder on casual players if they don't want to spend time on combat and defense preparations due to limited play times.

Re: Patch 2.2.0 Saleming Along

PostPosted: Mon Jan 08, 2018 6:27 pm
by delirus
TotalyMeow wrote:I would guess he's afraid the footprints will be hard on a player who would prefer to rely on hiding and luck instead of building defenses to survive. Plus, the fact that you can be tracked down while out and about. Or someone can see where you walk a lot and try to wait in ambush. It very-well might be harder on casual players if they don't want to spend time on combat and defense preparations due to limited play times.



-why even bother with defenses now? torchpost hit for 0.5 dmg and cant crit - you can tank them with a fresh 5 bile alt
-you cant hide in houses
-even more hard progession blocks ( dry boards for stone hedge gate)