Purely Food

Announcements of major changes to Salem.

Re: Purely Food

Postby Pildream » Sat Sep 20, 2014 12:20 am

JohnCarver wrote:It has also occurred to me that some of you will be receiving some very long load times when you first boot as your client is going to need to load all the new crafting menu files and other general changes with this patch. After the first boot you should be back to normal load times.


cannot login at all with enders, says the client is too old !
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Re: Purely Food

Postby Two-Piece » Sat Sep 20, 2014 12:20 am

I love the color coded food for gobbling !!!

Just that made it a worthy update.
Last edited by Two-Piece on Sat Sep 20, 2014 12:21 am, edited 1 time in total.
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 12:21 am

Pildream wrote:
cannot login at all with enders, says the client is too old !


Yes, you'll need to use the default client until the modders update theirs.

I will remind you that

:cam sucky

Command will reset the camera to the freestyle, which might ease some of the pain of default.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Purely Food

Postby Pildream » Sat Sep 20, 2014 12:22 am

JohnCarver wrote:
Pildream wrote:
cannot login at all with enders, says the client is too old !


Yes, you'll need to use the default client until the modders update theirs.

I will remind you that

:cam sucky

Command will reset the camera to the freestyle, which might ease some of the pain of default.


thank you , running in game to see the new stuff, :mrgreen: :mrgreen: :mrgreen:
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Re: Purely Food

Postby Jackxter » Sat Sep 20, 2014 12:39 am

Definitely went above and beyond! Nice job, JC.
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Re: Purely Food

Postby saffgee » Sat Sep 20, 2014 12:43 am

JohnCarver wrote:
Pildream wrote:
cannot login at all with enders, says the client is too old !


Yes, you'll need to use the default client until the modders update theirs.

I will remind you that

:cam sucky

Command will reset the camera to the freestyle, which might ease some of the pain of default.


I had entirely forgotten how much I hate that default client.......great patch though !
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Re: Purely Food

Postby lachlaan » Sat Sep 20, 2014 1:06 am

Was getting an issue where even after everything (resources) loaded, the buttons would be visible and then go black. Menu buttons, any and all ones. Toolbelt ones too.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Purely Food

Postby alagar » Sat Sep 20, 2014 1:19 am

Image

RIP tree.
REMOVE STALLS!
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Re: Purely Food

Postby Procne » Sat Sep 20, 2014 1:19 am

I have noticed that aether has much smaller impact on food than old purity did. My old 1% and 2% foods turned into 1.87 and 2.27 aether foods. And while before patch this 1% and 2% meant around 11% and 22% higher gluttony values, it seems that this 1.87 and 2.27 aether simply means 0.87% and 1.27% higher values? Is this intended? Would this max 100% aether mean only doubled values?
Last edited by Procne on Sat Sep 20, 2014 1:25 am, edited 1 time in total.
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Re: Purely Food

Postby JohnCarver » Sat Sep 20, 2014 1:23 am

Procne wrote:Would this max 100% aether mean only doubled values?


Yes. Food items are now impacted by their 'any' values as well as difficulty to make. Top tier food can easily hit 100 to a bile. with 100% Aether this would then be 200 to a bile. We felt 'double' the power for players who have purity vs. players we don't was more than enough and any further multiplier would throw the humor gains out of whack.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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