by MagicManICT » Fri Apr 05, 2013 7:04 am
1. Nice post there Mereni. I think you hit on everything we had discussed via PM and has been (wrongfully) stated so far about this update.
2. Walls DO decay when not on a claim. It's slow, but if it damage ripples like it did in HnH, when one section does decay, it'll take a HUGE chunk of the wall along with it because all the sections are already at low HPs. (If they're not decaying, we might want to see if that's a bug or intended behavior.)
3. I really hope the kilns, ovens, and smelters (and other tools) aren't factored into the equation without some way of raising purity other than the destroy/rebuild cycle. That was just hellish in HnH. It wasn't so bad if you didn't mind moderate quality and were willing to trade for high quality goods with established villages, but if you wanted to grind up to the top yourself or for your village, it was just plain painful. I also hope we get a way to properly label our tools so we don't need a metric f*-ton of signs.
I am a moderator. I moderate stuff. When I do, I write in this color.JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.