enemyunknown wrote:Ephemeros wrote:Ha maybe a procedurally generated map that never ends as long as we keep exploring to the edge.
...So i may put the server down just walking in one direction for days.
How?
enemyunknown wrote:Ephemeros wrote:Ha maybe a procedurally generated map that never ends as long as we keep exploring to the edge.
...So i may put the server down just walking in one direction for days.
darnokpl wrote:How?
enemyunknown wrote:darnokpl wrote:How?
Old griffer's trick in MineCraft: make map so big so server becomes laggin'.
darnokpl wrote:But if it is done right it won't be laggy. In salems map we had grids, so if new map is super huge I think Devs splited it somehow, so they won't load entire map at once.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:a sphere is a torus, though. I think you got the point he was trying to make
And I would still prefer a finite map without loops. Just bigger than the previous one: I didn't really like travelling from one side to the other in a couple of hours. It makes the map feel tiny (but makes for more drama, of course)
Users browsing this forum: No registered users and 24 guests