We have no intention to make a pure PvE Server at this time. We also are being as careful as we possibly can in balancing changes that we feel are necessary to bring and keep players in the game, and changes that we feel would directly attack the unique identity of Salem that we are trying to protect. It is an extremely difficult thing to balance and I'm sure we will draw a fair bit of hate either way we go with it.
On the one hand, we want Salem to punish you. We want you to be able to log on and be worse off than you were before you did. We want you to engage in a situation and regret that action for weeks to come if you are on the losing side of said action. On the other hand, we DO NOT want Salem to beat you so badly in the first few hours of the relationship with it that a new player fails to even see all the potential the game has and quits before he gets there.
While it is entirely possible to say "Tears are tears, who cares when we get them" I feel that players should have to reach a certain maturity level for their tears to taste just right. Under-matured Tears just simply drive players away who might have been nice assets the community and game-growth, and could have produced even MORE tears if they had something unpleasant happen to them LATER in their experience. The professional game design theory behind this just being that it is unfair to expect a player to put up with some of the hardships Salem puts you through until they have at least gotten far enough into it to realize that Salem is worth the heart-ache.
With all that being said, I have written a Tutorial for an "extended" character creation process. One that allows you to gather a few inspirationals, learn a few skills, craft a few things, and build a few buildings/containers in a fully instanced area for the first 30 minutes of a characters life. Of course, the minute you "board the ship" your right back to the real server with nothing but experiences to show for it. But it is my goal that your average 5/5/5/5 character will in fact be 6/5/5/5 with a few skills under his belt before he is subject to all the nasty that is the "Real Salem". This also has a nice side-effect of limiting and adding a monotonous task to quell alt-spamming.
Also, a wealth of general ideas which I classify as noobie-nice are on my list. Things like:
*Berry-Bushes and Maple Trees Respawning Faster
*Tinder Drlls being less of a pain.
*Scaling down Crickets so a noobs first encounter in Salem combat (without a storepack) isn't a 98% chance of failure.
Etc. etc.
As I've mentioned before, we want to reward the Vet's with a few things to do first before going knee deep into an early-game revamp. But hopefully this does show you guys its on our mind.... Heavily. Before throwing around the hate of "In my day I had to do X,Y,Z, This new crowd of players has it too easy", please keep in mind that we are aiming for a high new player retention rate than previously experienced and we feel a bit less of a punishing feeling in the first few hours might help with that.