Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby Potjeh » Thu Apr 04, 2013 10:06 pm

Guys, you're supposed to use the pre-update humus for trees.
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Re: Game Development: As Above, so Below

Postby k545836 » Thu Apr 04, 2013 10:07 pm

Sidran wrote:You do know where stuff on blue stalls comes from?

Nope, i'm new
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Re: Game Development: As Above, so Below

Postby kruskdamangled » Fri Apr 05, 2013 12:07 am

MagicManICT wrote:Several of us have been saying all along that this is HnH 2. Just because you guys didn't listen to us and thought it'd be something different....

---

I saw a comment early on about "what the gaming public takes seriously". Here's "what they take seriously": World of Warcraft, Oblivion, Fallout, Halo, Call of Duty. I'm sure you can look around the net and see just how serious the public takes these things. Please don't talk about what the public takes seriously, because, in my experience, the public doesn't take anything seriously. Speak from your own experiences and opinions. Don't speak for everyone unless you have some opinion polls or such proof in hand to make a broad statement.

---

I've seen all kinds of comments about "huge boosts" to established players. If anything, this is the biggest kick in the 'nads to them. They're the ones (if they raid) of losing humors that won't get replaced for months, if ever. They're the ones with little to nothing to play for now. (They certainly aren't going to be developing their main crafters or raiders any further any time soon.) For everyone else, it's just game as usual, but now there's signs of ways of increasing the quality of everything. The one advantage I can see of having a 400 humor toon right now is in defensive tactics as you won't have to lose anything.

Would I like to see the servers reset over this? Yeah, I would, but I'm not going to ask for it because there's just still a ton more to do and it'd be pointless. By the time that is all done, a reset is probably going to be pointless. (We're talking a few to several months down the line.)


I generally agree with you but feel that not being able to develop for a while is not the same thing as not having anything to work on. It's just nothing immediate. It took them a long time to get here, so why should it upset them to work to get even more arbitrarily powerful? It's something to do.
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Re: Game Development: As Above, so Below

Postby Claeyt » Fri Apr 05, 2013 12:13 am

Potjeh wrote:Of course casuals will always be behind, the problem is that any hardcore players who joined late can't catch up with players who aren't any more hardcore than them but just started earlier.

Bingo +1 Truth.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: As Above, so Below

Postby Claeyt » Fri Apr 05, 2013 12:16 am

Uronoro wrote:
Darwoth wrote:idiots really need to stop saying stupid **** like " glurp well its a beta man, so i dont mind losing my 5 stat character, you shouldnt mind losing your 400 stat character either dog!"

it isn't beta, for all intents the game has been released for months. thats why there is a store that has been selling **** for said months and no wipes were/are planned.

I'm actually agreeing with Darwoth. :?

I also agree with Darworth on this point. :roll: There doesn't need to be a wipe, just another check on high humored folk. It may be as simple as higher perma-humor hits from braziers or the soft cap I keep repeating. Something tho.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Game Development: As Above, so Below

Postby Claeyt » Fri Apr 05, 2013 12:24 am

colesie wrote:
Myrdred wrote:oh please keep the tears coming :]

I was going to write some remarks but what's the point?

As far as I see it we now need 90% pure water, iron, clay and some left over humus to make new compost bins, on the plus side it's just a stop gap, a large one but still, when someone finally makes 100% pure boards we'll be right where we left off.

No. Nail quality goes into it and presently max purity on Ply is like.. 50-55%. Perhaps higher but still makes little difference. With this capping your **** even with 100% boards it will make 100 purity unattainable ever again. 55% mines are hard to come by as it is, and the difficulty goes up as your purity rods do so... GL finding the like 4 100% mines on the entire map. You better hope that they're all 4 elements and you better hope that you control them all :roll:

x2 Bingo +1 for Mega-Truth. 100% may never be seen again.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


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Re: Game Development: As Above, so Below

Postby JinxDevona » Fri Apr 05, 2013 12:26 am

I'm starting to feel like the second point of this update keeps getting overlooked because of everyone arguing about stats, wipes, etc.

Is it fun to make 4 different bins/kilns/etc. Then make 4 better ones. Then make 4 better ones. All the while making better trees, etc. Hunt for 4 different kinds of everything. Personally I feel a fun game has turned into a chore. I've heard many people bring up the same issue (better than I). Is this really what we want? Whether it's a problem or not with high humor toons, who cares. It just doesn't feel fun anymore.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Game Development: As Above, so Below

Postby Khors » Fri Apr 05, 2013 12:32 am

MagicManICT wrote:I saw a comment early on about "what the gaming public takes seriously". Here's "what they take seriously": World of Warcraft, Oblivion, Fallout, Halo, Call of Duty. I'm sure you can look around the net and see just how serious the public takes these things. Please don't talk about what the public takes seriously, because, in my experience, the public doesn't take anything seriously.


You couldn't be more wrong. It's a move like this update that sours the gaming public and sandbox enthusiasts to a game like Salem, not perma-death. True story; read it on the internet.
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Re: Game Development: As Above, so Below

Postby Siobhan » Fri Apr 05, 2013 12:36 am

thing is not everyone is / going to spend the time to raise board purity of every value. Just as 100% seeds can be bought, so will good hummus bin materials (at some point)
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Re: Game Development: As Above, so Below

Postby Claeyt » Fri Apr 05, 2013 12:43 am

jwhitehorn wrote:
qbradq wrote:So after reading 22 pages of this, uh, debate, I think I'm done. I'll just throw down my two pence and be on my way.

Everyone is in the same boat now. Everyone needs to adjust how they grind and maintain seeds. Everyone will need to start grinding wood purity. Everyone will need to start hunting down purity materials for pots.

The only difference between those that have more than others is this: they have more. They have more resources to leverage today than you do. It's the same situation as yesterday. The only difference is now you have to work in a different way to "catch up". At the same time those who have more must work in a different way to maintain what they have.

The only folks that should be cheesed off about this are those who have more. The purity of their crops cannot be maintained today as they were yesterday. They have a massive grind in front of them before they can get back to where they were yesterday. I think the reason we don't see a lot of those folks complaining on this thread is that they clearly understood that this change was inevitable, and they're the type of folks that get things done.

If you've been playing this game since before open beta and don't have 300+ humors you shouldn't be complaining. You weren't going to have 300+ humors a month from now anyway.


+1

Chief PeePooKaKa
MM Tribe

-1

We may have been able to reach 300+ with a massive grind just like they did, but not anymore.
Yes the large players have a tough grind to get back to where they were just like all of us, but they still have all the characters they created with the 'easy' purity system, 1x1 fields, and dross fertilizer, while the rest of us now have to work twice as hard to get to where they're already at.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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