Stocking up on Tears

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Re: Stocking up on Tears

Postby svablas » Sat Dec 27, 2014 10:41 am

What do you mean by random builder type?


Now we get two types of boulders when mining, i would love to see more types you can get when mining (like coal, sulphur, marble, zinc, boxite, GOLD, silver, gnomes... etc). When i think of colonial america 3 main things come to my mind:

1. Indians (we have indian feather and arowhead duh) +-
2. Bizons -
3 GOLD rush

(gramar error edited builder to boulder, gnoms to gnomes) -
Grind till the end of time or die trying
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Re: Stocking up on Tears

Postby Nektaris » Sat Dec 27, 2014 11:39 am

I hope JC is going to lower Timber Piles drying time as well as oiled board waiting time.

And the stupid mold mechanic too.
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Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 11:46 am

Awwww, why would I take out all these things?

I don't dislike things with RL timers as a whole. We just felt that with all the 'additional' mining that can and will be done by many players after the patch there was no reason to have something throttling the avid diggers.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby Nektaris » Sat Dec 27, 2014 11:49 am

5 RL days is too much compared to the output you get.
2 days would be much better.

Or you could give us a way to speed up the process (like using a kiln).
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Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 12:01 pm

How about the ability to light the boards on fire. Then there is a chance 1-2 are not charred boards but still come out 'dry'.

¦]
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Stocking up on Tears

Postby Nektaris » Sat Dec 27, 2014 12:24 pm

http://www.wood-database.com/wood-artic ... d-at-home/

The idea is to use the smoke produced by a kiln to speed up the drying process.
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Re: Stocking up on Tears

Postby Taipion » Sat Dec 27, 2014 12:24 pm

Thanks for slightly answering my previous question, after someone else asked again... -.-
I cant read 30 pages or the whole forum before asking a question, and I did use the search function (and google on this site, which works much better than the search function), as well as reading most of this thread, but I did find nothing.
And I said so and kindly asked to at least point me in the right direction if it was already answered, or stupid.



Now to the newer stuff:
JohnCarver wrote:Mini Update #13
*Fireplace down to Survival Things
*Piles of Wood now require mining.
*Piles of wood now burn out in 1 Minute. Speed/Spam Mining should now be a thing. Test it, spam it, and weigh in on if it is too easy or hard please.
*Civilian Mining has been removed from Mining Speed. Civilian Artifices will be getting another Makeover in the next months patch.
*Mining a Boulder now requires 10 Phlegm.


I don't like piles of wood both being higher tech than a fireplace, and burning in 1 minute, because it makes no sense, and the insanely faster mining speed really nullifies everything that has been done (with hard work and dedication) up till now! (And btw, what light source do we use now in the darkness, if not piles of wood?)
10 phlegm, well, that just requires the dedicated miner to be always filled up with tea, and really carefully watching and refreshing that buff, which has nothing to do with mining, and does not add to a good mining experience, not at all.

And speaking of tea: I'd still like to know, if the way to deal with the QQ debuff will be changed somehow, as it makes no sense to be able to stack up days of FF without removing a single point of QQ.
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Re: Stocking up on Tears

Postby HolyLight » Sat Dec 27, 2014 12:27 pm

JohnCarver wrote:How about the ability to light the boards on fire. Then there is a chance 1-2 are not charred boards but still come out 'dry'.

¦]


You really should start to do things like this.

Like have a new building called a Bonfire.

Having things withing range of the bonfire effects them:

Pros:
Coal piles in range of a bonfire speed up conversion.
Timber piles dry faster.
Drying racks dry hides faster.

Cons:
However, cooking pies/breads within the range of a bonfire will effect food in a negitive way
As well as having cotton fields close to a bonfire will produce Smoked cotton.

So on and so forth.

Just by adding a Single bonfire, you can open up a whole new subcatogory for almost ALL items and buildings.

PS: Bonfires CANNOT be build in a mine shaft.
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Re: Stocking up on Tears

Postby JohnCarver » Sat Dec 27, 2014 12:31 pm

Taipion wrote: really nullifies everything that has been done (with hard work and dedication) up till now!

Welcome to Beta.

Taipion wrote:(And btw, what light source do we use now in the darkness, if not piles of wood?)

Fireplaces, Jack-O-Lamps, Torches?


Taipion wrote:10 phlegm, well, that just requires the dedicated miner to be always filled up with tea, and really carefully watching and refreshing that buff, which has nothing to do with mining, and does not add to a good mining experience, not at all.

Pretty sure Miners had to stay hydrated.

Taipion wrote:And speaking of tea: I'd still like to know, if the way to deal with the QQ debuff will be changed somehow, as it makes no sense to be able to stack up days of FF without removing a single point of QQ.


How do you get days of FF without removing your QQ Buff?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Stocking up on Tears

Postby Taipion » Sat Dec 27, 2014 1:01 pm

JohnCarver wrote:
Taipion wrote:And speaking of tea: I'd still like to know, if the way to deal with the QQ debuff will be changed somehow, as it makes no sense to be able to stack up days of FF without removing a single point of QQ.


How do you get days of FF without removing your QQ Buff?


It's simple math, at a certain point it will be impossible to further raise your biles, but even way before that you can stack up loads of FF depending on what you eat (gluttony, I mean), how (in which order) you eat it, and how high your stats already are.
I mainly wanted to point out that it makes no sense to only remove QQ with FF when you gain a point to your biles, both the description on the QQ debuff and common sense imply it differently.


Also for mining:
I don't know how other people see it, but for me it always was a rather relaxed activity, and if your mine is big enough, in the time one pile of wood (before 1 minute patch) burns down, there was enough to do in that time (mining other boulders, setting up other piles, refine the ore...).
The main and most important part for me was, I could stop at any point, take a break, do something else (in RL or salem) and continue at any time without any ill effect.
Now I have to frantically watch that tea buff (which makes no sense in itself) and I have to continue mining for a good part to make it worth it, that does not feel good.
Oh, and you cant rely on piles of wood for lighting (in your mine) anymore, that is not exactly serious, but it feels a little bad, too.

And for the tea buff:
It makes no sense that it has 10 levels, that all vanish at once, being at say 10 stacks of tea buff (full buff) running out of time should go back to 9 stacks of tea buff with full timer, does not make much sense in any other way.
On the other hand, being at say 8 stacks of tea buff and near no time left, then sipping one, should not go to 9 stacks and full time, but 9 stacks and as much time as there was left on the 8 stacks, so to say that sipping one only raises the stack by one, but does not effect the remaining time, and time running out removes one from the stack and refills time to full (except when there is nothing left on the stack ofc).
That would not change much in terms of what you can get out of the buff, but makes it much more convenient to use and more realistic.
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