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Re: Game Development: A Fortunate Providence

PostPosted: Tue Mar 11, 2014 12:41 am
by Dallane
friendship magic

Re: Game Development: A Fortunate Providence

PostPosted: Tue Mar 11, 2014 12:30 pm
by BulMaster
While the map might seem big to some, I am happy with the current size, adding horses/brooms/ridable bears will make it small given how fast distances will be covered.

So I guess it's pre-emptively big in anticipation, you know, of transportation modes being fleshed out :roll:

Re: Game Development: A Fortunate Providence

PostPosted: Tue Mar 11, 2014 1:27 pm
by Mushibag
BulMaster wrote:ridable bears

+1

Re: Game Development: A Fortunate Providence

PostPosted: Tue Mar 11, 2014 1:30 pm
by solitude_stalker
ridable bears.


and witchcraft should allow you to pot and grow bones into skeleton mounts. ;)

Re: Game Development: A Fortunate Providence

PostPosted: Tue Mar 11, 2014 6:41 pm
by jwhitehorn
solitude_stalker wrote:ridable bears.


and witchcraft should allow you to pot and grow bones into skeleton mounts. ;)


Yes.

Chief PeePooKaKa
MM Tribe

Re: Game Development: A Fortunate Providence

PostPosted: Sat Mar 29, 2014 7:54 am
by Procne
Was it said anywhere that inspiration regenerates more slowly the more you have?

Character window says I should regenrate 1.26 inspiration /s
My max is 367k, I have 339k
But when inspiration is updated every 5s it's increased only by 2.

Re: Game Development: A Fortunate Providence

PostPosted: Mon Mar 31, 2014 12:25 am
by Darwoth
BulMaster wrote:While the map might seem big to some, I am happy with the current size, adding horses/brooms/ridable bears will make it small given how fast distances will be covered.

So I guess it's pre-emptively big in anticipation, you know, of transportation modes being fleshed out :roll:



unless a mount is going to be faster than a canoe which i doubt the map is still far to large.

Re: Game Development: A Fortunate Providence

PostPosted: Mon Mar 31, 2014 3:56 am
by cannibalkirby
Map size seems fine to me, still haven't seen a shortage of players to raid, just requires you to actually try and look for people instead of walking in a line and finding a quarter of the pop ¦]

Re: Game Development: A Fortunate Providence

PostPosted: Mon Mar 31, 2014 10:57 am
by DemonEyes
cannibalkirby wrote:Map size seems fine to me, still haven't seen a shortage of players to raid, just requires you to actually try and look for people instead of walking in a line and finding a quarter of the pop ¦]


Well a quarter of the pop isnt 1 person anymore ¦]

Re: Game Development: A Fortunate Providence

PostPosted: Mon Mar 31, 2014 6:28 pm
by Whiskybob
DemonEyes wrote:
cannibalkirby wrote:Map size seems fine to me, still haven't seen a shortage of players to raid, just requires you to actually try and look for people instead of walking in a line and finding a quarter of the pop ¦]


Well a quarter of the pop isnt 1 person anymore ¦]


Soon.