Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby Dallane » Wed Jul 31, 2013 4:37 am

jwhitehorn wrote:
rustles wrote:It is impossible to catch up to the god tier players with new system,

Impossible for somebody like yourself, sure. Not impossible for a competent gamer though.

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Exactly
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Re: Salem - Future

Postby DarkNacht » Wed Jul 31, 2013 5:55 am

rustles wrote:I'm not even going to consider playing again without a wipe. There is no way I'm going to dedicate my time into this game just to have some group of **** bandits with god chars from the previous flawed system roll in and level everything I build. There is really nothing the devs can do to even out the playing field, no amount of tweaks will compensate for that fact.

Thats not true on all servers on Jamestown even the pirates where able to successfully defend against Darwoth. You may never become as powerful as he is but you can defend against him.
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Re: Salem - Future

Postby jwhitehorn » Wed Jul 31, 2013 5:57 am

Every character no matter how strong is always just 1 untimely disconnect away from an even playing field.

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Re: Salem - Future

Postby DarkNacht » Wed Jul 31, 2013 6:03 am

jwhitehorn wrote:Every character no matter how strong is always just 1 untimely disconnect away from an even playing field.

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Yes, even a disconnect will not give someone without a legacy character an advantage over someone with one, it only levels the playing field.
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Re: Salem - Future

Postby Claeyt » Wed Jul 31, 2013 10:31 am

DarkNacht wrote:Thats not true on all servers on Jamestown even the pirates where able to successfully defend against Darwoth. You may never become as powerful as he is but you can defend against him.

Yeah, most people can build a solid defense after a month or 2 of solid work, but that's not the same as being competitive. The Pirates never had a chance if they wanted to attack Dallane, and they'll never catch him ever stat wise to meet him in the open field.
jwhitehorn wrote:Every character no matter how strong is always just 1 untimely disconnect away from an even playing field.

Since when is an untimely disconnect part of the game mechanics. If that's your idea of competitive game play then this game is really lost. All the titans will do is keep their big guys home and send out their 200 stat alts.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Salem - Future

Postby Judaism » Wed Jul 31, 2013 7:49 pm

Claeyt wrote:Since when is an untimely disconnect part of the game mechanics. If that's your idea of competitive game play then this game is really lost. All the titans will do is keep their big guys home and send out their 200 stat alts.


Not really, 200ish stat guys are weak and unable to raid decent bases.

Braziers are OP and indeed everyone can make the defense, with the current mechanics.

A group of skilled players can defend themself against everyone, even on Plymouth.
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Re: Salem - Future

Postby jwhitehorn » Thu Aug 01, 2013 6:56 am

Judaism wrote:
A group of skilled players can defend themself against everyone, even on Plymouth.


There is no defense against the Tribe. For Justice cannot be stopped.

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Re: Salem - Future

Postby colesie » Thu Aug 01, 2013 7:05 am

What happened to Mereni guis
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Re: Salem - Future

Postby Mereni » Thu Aug 01, 2013 7:13 am

colesie wrote:What happened to Mereni guis


Mereni doesn't feel much like posting on a forum moderated by asshats.
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Re: Salem - Future

Postby colesie » Thu Aug 01, 2013 9:17 am

Mereni wrote:
colesie wrote:What happened to Mereni guis


Mereni doesn't feel much like posting on a forum moderated by asshats.

Kk just checking :)
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