Claeyt wrote:They've made Glutting slightly easier because now it's one easy stop at the Alchemy table, instead of possible weeks of grinding.
jorb wrote:Shizen wrote:But first you take Glutting, which was kinda hard and made it "super" hard.
Easier. We made it easier.
Viackura wrote:A problem i see with alchemy, and i don't know if anyone else agrees with me but i think the effect it has on items is way too small for someone wanting to take the effort to do it
edit: why would anyone want to switch the lowest purity to the next lowest? gee
edit after reading colesies post:
why would anyone want to move the lowest purities? gee.
Viackura wrote:A problem i see with alchemy, and i don't know if anyone else agrees with me but i think the effect it has on items is way too small or way too slow for someone wanting to take the effort to do it
eiokh wrote:Jorb do u mind if i ask u something about the bin after the worm patch ?
I find that the red bar on the right of the bin menu will still continue to drop even when
the bin is full with humus . Before the patch , the red bar will stop if bin is humus full.
Is this a bug or a new features ?
n0kturnal wrote:I think if you look at it on a small scale, yeah alchemy is just moving numbers around. But for a new player like me, if I can have a shot at getting some decent freaking clay so I can eventually make purity lumber, it will be worth the time/effort.
For more established players, bulk alchemy could transform their purity level, grinding out cereal back up to where it was, making crafting supplies more powerful, and making building materials for purity constructions (compost now, but eventually other things I'm assuming)
Just need a way to start making our own glass and alchemy constructs will be a part of the purity cycle themselves, like the pressure cooker.
loftar wrote:It seems to me that the basic problem you, and some others, seem to hang up on is that it's hard to reach 100% purity
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