A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby Frakked » Sun Jun 08, 2014 5:41 am

I read through 28 pages of this...and the one mechanic we really need wasn't mentioned.

Then I searched for it...and didn't find anything relavent.

Will there be a Sparring mechanic introduced so we can 'practice' PVP without leaving scents?

Perhaps town-mates on town land and/or a dedicated arena near Boston, etc?
Frakked
 
Posts: 423
Joined: Sat Aug 31, 2013 1:48 am

Re: A Brave New Salem

Postby Kaios » Sun Jun 08, 2014 5:50 am

Just to elaborate further, I was also under the impression that the custom clients only existed for two reasons:

1. Loftar refused to put any more effort than he already had in to the client, thus it was open source. Why? I'm not really sure to be honest.
2. The original client sucks major balls.
Last edited by Kaios on Sun Jun 08, 2014 5:52 am, edited 1 time in total.
Kaios
 
Posts: 793
Joined: Wed Aug 01, 2012 1:25 am

Re: A Brave New Salem

Postby Brona » Sun Jun 08, 2014 5:52 am

Kaios wrote:Nah, I occasionally reply with a somewhat reasonable response. In return I've received posts from people like neored with zero value.


Am I my brother's keeper?
User avatar
Brona
 
Posts: 590
Joined: Mon Sep 30, 2013 8:36 am

Re: A Brave New Salem

Postby Kaios » Sun Jun 08, 2014 5:53 am

Brona wrote:
Kaios wrote:Nah, I occasionally reply with a somewhat reasonable response. In return I've received posts from people like neored with zero value.


Am I my brother's keeper?


Don't try to deny the fact you haven't acted the same. You were banned, after all.
Kaios
 
Posts: 793
Joined: Wed Aug 01, 2012 1:25 am

Re: A Brave New Salem

Postby Brona » Sun Jun 08, 2014 5:57 am

Kaios wrote:Don't try to deny the fact you haven't acted the same. You were banned, after all.


I only attempted to bring myself to the level of those whom i was speaking with...

Dallane wrote:If you really don't think there are bots in game then you haven't joined a serious faction.

Nah dawg Tribe ain't no serious faction at all. Sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
User avatar
Brona
 
Posts: 590
Joined: Mon Sep 30, 2013 8:36 am

Re: A Brave New Salem

Postby Kaios » Sun Jun 08, 2014 6:00 am

Brona wrote:I only attempted to bring myself to the level of those whom i was speaking with...


Yeah sure whatever you say. Want to skype? I guarantee you'll find I'm just as reasonable as any other ******* you've been speaking with.
Kaios
 
Posts: 793
Joined: Wed Aug 01, 2012 1:25 am

Re: A Brave New Salem

Postby Frakked » Sun Jun 08, 2014 6:05 am

The biggest thing I took from reading all 28 pages (minus folks that are being ignored)

IF you don't have a deep dark town yet... build one in the next few weeks...before new patch... get the Bell and Church up at a minimum.

Sounds like it'll be a real challenge after.

To date; about the only thing I could honestly say about the deep was the bile drain. Ore purity sucks (JohnCarver might not see an issue- but after 35 Mine Entrances... it's totally obvious that the best ore is near Boston (out of darkness) and it only gets worse as you head toward the NW border (toward Zero darkness)... saying so with 125 M/M), fora-gables are rarely over 4%...granite too... there are diamonds in the rough but they are far rarer.

Sounds like that's about to change.

Two Cents
Last edited by Frakked on Sun Jun 08, 2014 6:20 am, edited 1 time in total.
Frakked
 
Posts: 423
Joined: Sat Aug 31, 2013 1:48 am

Re: A Brave New Salem

Postby JohnCarver » Sun Jun 08, 2014 6:20 am

Kaios wrote:
Both actually, if you aren't aware at how advanced the botting situation can really get perhaps I should refer you to the the Haven & Hearth forums?


I do anticipate we will be a bit over our head in regards to this. I wouldn't mind any direction you can point me in to research it further. Regardless, it is our understanding that the status quo was to do nothing. Therefore, the worst we can do is maintain. On the other-hand perhaps we can recognize a few abnormal activities, ban a few obvious cases, scare a few others into being honest. We won't catch everybody, I don't think any game ever does. The point we are looking to make without any claims as to how we plan to enforce, is if and when we catch it, we will discipline it.

Maybe it is just a bluff? Maybe we have no time/manpower/technology to find you? The question the botter would then need to ask himself is....

Image





Frakked wrote:Will there be a Sparring mechanic introduced so we can 'practice' PVP without leaving scents?

Perhaps town-mates on town land and/or a dedicated arena near Boston, etc?



We like the idea of people coming to town for any reason as it adds a place of social interaction in a game where it is lacking. Sparring might be an opportunity to do so. We do not like the idea of people gathering combat experience without any risk or investment to do so though. What stops you from just making your own secure place to spar in some remote and/or defended location? We did just recently have a session where we brought up the idea of a sanctioned "1v1" though. An NPC where two players may enter their homesecrets and be ported into a cagematch to fight each other. If we did so, we most likely would not guarantee that the winner of said fight couldn't murder you after though. If you want to "Spar" in such a way, then it would be the ol' gentlemen's agreement.

There was no consensus on the topic though. So as such, it remains off our dev roadmap for the time being.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: A Brave New Salem

Postby Kaios » Sun Jun 08, 2014 6:22 am

JohnCarver wrote:I wouldn't mind any direction you can point me in to research it further.


I can certainly give you a starting point:

http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=32099
Kaios
 
Posts: 793
Joined: Wed Aug 01, 2012 1:25 am

Re: A Brave New Salem

Postby JohnCarver » Sun Jun 08, 2014 6:27 am

Kaios wrote:
I can certainly give you a starting point:

http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=32099



What exactly is a flotsam in H&H? And how does the botter prevent having their bot killed by other players?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 23 guests