Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby Dallane » Tue Jul 30, 2013 4:33 am

DarkNacht wrote:The devs have stated before that they are fine with making new servers. But if there is ever going to be transfer between servers they need to follow the same rules and they have stated that they have no intention of making a server where you can continue to live after being murdered.


They really need to kill off the servers and just make one like god intended
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Re: Salem - Future

Postby DarkNacht » Tue Jul 30, 2013 6:40 am

Dallane wrote:
DarkNacht wrote:The devs have stated before that they are fine with making new servers. But if there is ever going to be transfer between servers they need to follow the same rules and they have stated that they have no intention of making a server where you can continue to live after being murdered.


They really need to kill off the servers and just make one like god intended

Well god is not in control of the servers jorb and loftar are.
It would be interesting if they just did a full wipe and restart once they fix the map generator, the purity system, the gluttony system and everything else that needs to be fixed. I expect this to happen "soon".
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Re: Salem - Future

Postby gacekssj4 » Tue Jul 30, 2013 10:00 am

Dallane wrote:
Argost wrote: IF they added a pvp server with full loot and no perma death I would bet you it would fill up and stay that way. AGAIN TO BE CLEAR FOR DALLANE, I am not saying remove pvp. In the end this is just banter, as the devs will do what they want too. Of course that does not mean it is right or will work. If it was my company I would want it to succeed, and right now this game is not.


I would put money on you being very wrong. Pvp isn't the problem with the game. It's as everyone even the devs have admitted that there is a severe lack of content with a very large grind.


DarkNacht wrote:
Dallane wrote:
DarkNacht wrote:The devs have stated before that they are fine with making new servers. But if there is ever going to be transfer between servers they need to follow the same rules and they have stated that they have no intention of making a server where you can continue to live after being murdered.


They really need to kill off the servers and just make one like god intended

Well god is not in control of the servers jorb and loftar are.
It would be interesting if they just did a full wipe and restart once they fix the map generator, the purity system, the gluttony system and everything else that needs to be fixed. I expect this to happen "soon".


Wipe will help? trully doubt it.
Dear Dellane, why are you so 100% sure we wouldn't want to play PVE server? Seriosuly, we don't want play PVP server (so we don't play and hope for a change - at last me). How can you be so sure of it?

In real life perma death means end. complete end. Would you like to be reborn everytime somene kills you and need to go to school and learn same things thousand of times? Wouldn't it be boring? Of course, assuming you still carry same counciousness each time and remember you had been going to that school over 100 times already. But completly dont remember what they taught you there.

Most of people playing game like stability and seciurity they have in real life.

Would you like your best friend from neigbour come on night, destroy your house, when you go back from work in the morning you see everything you had razed and robbed? If that's right, I really wish you so. + as a bonus I hope your neighbour will take a sabre and start hunting for you till he kills you - perma death is so cool, right? And you can so easily avoid him killing you (avoiding PVP is so easy) by running and hiding.

By me one solution to this game: Make it more real life! Secure needs in game, that are compared to needs in real life. Mainly: Seciurity Stability Motivation.

Why do you want us, stupid crybabes, on same server as yours? I keep my sentence up. You're just afraid all people would go to PVE and you would only have PeePooKaKa to play with. Since no1 wants to die and waste 300 hours of play time, hiding and running just to be killed in the end. Everyone (at lst 95% of people) will quit, since they will feel they wasted their time. Completly wasted since they can only say:
Hey, I'm playing 1000 hours this game already, they killed me and I'm still level one!
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Re: Salem - Future

Postby Potjeh » Tue Jul 30, 2013 10:11 am

Salem without permadeath would be like DCSS with savescumming, it just defeats the point. If you want a non-PvP crafting game go to ATitD or something, and leave Salem to those of us that like high stakes games.

Anyway, I agree that a reset is needed, because they really dropped the ball when they didn't wipe humus purity when they changed the alchemy system. As it is now old players have an enormous advantage from legacy humus, and can never be caught up even if you invest millions of manhours into it.
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Re: Salem - Future

Postby gacekssj4 » Tue Jul 30, 2013 10:29 am

Potjeh wrote:Salem without permadeath would be like DCSS with savescumming, it just defeats the point. If you want a non-PvP crafting game go to ATitD or something, and leave Salem to those of us that like high stakes games.

Thx, never seen this game :D Gonna test it out :)
PS: Game does not need to be called salem for me. it can be ATitD as long as its funnier for my playstyle ;)
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Re: Salem - Future

Postby JeffGV » Tue Jul 30, 2013 12:50 pm

Potjeh wrote:Salem without permadeath would be like DCSS with savescumming, it just defeats the point.

We have alts and those already defeat the whole point of permadeath and risk vs. reward. Especially since there is no "castle doctrine" in the game.
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Re: Salem - Future

Postby darnokpl » Tue Jul 30, 2013 3:55 pm

JeffGV wrote:
Potjeh wrote:Salem without permadeath would be like DCSS with savescumming, it just defeats the point.

We have alts and those already defeat the whole point of permadeath and risk vs. reward.


+100, so true, we dont need permadeath if we can make lots of alts... if devs wont solve problem with farming-main and tons of murder-alts, permadeath doesnt make real damage to hardcore factions and wont stop criminals. Would be nice to have town membership for accounts not only for chars, so if I (darnokpl) joined your town all my characters from this account are members of your town.
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Re: Salem - Future

Postby Dallane » Tue Jul 30, 2013 3:58 pm

JeffGV wrote:
Potjeh wrote: Especially since there is no "castle doctrine" in the game.


here we go....zzzzzzzzzzzzzzzzz
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Re: Salem - Future

Postby MagicManICT » Tue Jul 30, 2013 5:47 pm

Ok, the conversation is getting really stale and it's the same arguments that have been going around the last year. There's a thread buried in Ideas & Innovations about what does and doesn't need to be changed. There's a reason it has become buried in the last year: nobody has come up with anything new to say. If you guys want to continue discussing it, feel free to do it in that thread. Otherwise, this is turning into spam and has only been semi-on-topic the whole time.

I'll be glad to remove posts and ban people that can't follow the rules.
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Re: Salem - Future

Postby darnokpl » Tue Jul 30, 2013 7:19 pm

If this violates rule I don't mind ban until wipe or new server added :)
...you mentioned important thing and I must post it...

same arguments that have been going around the last year


True and almost nothing was changed over that year, sure we have waste claims, but that is nothing more like different implementation of rams from hnh and it didn't fixed raiding... criminals still can raid anything they want to, but now it is not so profitable as before waste claims.
Still crafters towns can't buyout waste-claim-totem or protect their claims using gathered silver they have to invest in biles, while higher biles won't improve crafted items, so what is the point for them to do so? (I am assuming that salem is also crafting and not ONLY military/war based mmo).

As I see it problem in Salem is not that people didn't came up with any new idea or solution for last year, but in Devs that are still at level of Indie game development for other devs and hackers that can spend online 16h per day. Of course there is nothing wrong with that, if they want to they can make game for this narrow group, but it should be advertised properly :/

There's a thread buried in Ideas & Innovations about what does and doesn't need to be changed.


In I&I is many interesting ideas problem is that Devs got their own and they ignore most of players ideas (yes they have added label with % chance during items slotting, but still no label with pot and compost bins purity?).

Otherwise, this is turning into spam


Just like salem is turning into hnh, same ideas, same problems, same approach to development.
I've read about some mmo and dev group was inviting few guilds for tests, but it is different approach "today we are going to test castle siege", cmon where did we have something like this in salem???
Every new mechanic like waste claim or huge raiding changes like wall&braziers buffs and nerfs should be tested like this and then public servers should be updated... meanwhile we had 3-5am (my time) live updates that allowed raiders to take or destroy whole towns... few weeks of work and real money could be lost by this, rly? wtf? ... 8am work, 5pm back to home, login and pff you are dead? :o

Do we realy have to dedicate our life to play a GAME? We can lost everything while sleep or at work... this is greatest salem flaw.
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