JohnCarver wrote:
...

A+
fuzzball wrote:Yes it is small but very useful. Its a 2 stage process to open the toolbelt, first the equipment window then the belt and want to close the equipment window too. Well I switch between alts and have to redo the 2 stage process over again. Plus, I have to have the belt open to replace tools back on the belt especially the butchers knife. It would be great to simply have a shortcut key to open it like the tab for inventories.
McTc wrote:fuzzball wrote:Yes it is small but very useful. Its a 2 stage process to open the toolbelt, first the equipment window then the belt and want to close the equipment window too. Well I switch between alts and have to redo the 2 stage process over again. Plus, I have to have the belt open to replace tools back on the belt especially the butchers knife. It would be great to simply have a shortcut key to open it like the tab for inventories.
Option 1: don't use alts!
Option 2: go search for custom client, i'm pretty sure there was an option to make it open with inventory
Also i'm fairly sure, you don't need to change the tools, doesn't it automaticly choose the right tool, or is it again, comfort of custom client?
McTc wrote:Also i'm fairly sure, you don't need to change the tools, doesn't it automaticly choose the right tool, or is it again, comfort of custom client?
majtejn wrote:McTc wrote:Also i'm fairly sure, you don't need to change the tools, doesn't it automaticly choose the right tool, or is it again, comfort of custom client?
It does choose the right tool, but it doesn't put it back after. It removes my weapon from hand then I have to manually take the tool, put it to the belt, equip weapon again.
My idea is, if it already selects the right tool for every action, why wouldn't it put it back right after the work is done.
Argentis wrote:Ok i have a question deriving from different observations.
Observation 1: Once a claimstone is built, the claim last as long as the claimstone is present.
Observation 2: If the claimstone runs out of money, the claim is still in place.
Observation 3: If your claim has no money, it is still considered your claim.
Question: What's the point in putting money in the claimstone then?
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:the incentive for keeping it paid is far less, as you still get decay negation and criminal scents on an unpaid claim. But as soon as a criminal reaches your claimstone, they can destroy it and start a crime spree with impunity.
Given that the upkeep is so low (for me, a 3k-plot, it is roughly 15s a day. a beaver on average) there is really no point in not paying it.
Ukhata wrote:Kandarim wrote:the incentive for keeping it paid is far less, as you still get decay negation and criminal scents on an unpaid claim. But as soon as a criminal reaches your claimstone, they can destroy it and start a crime spree with impunity.
Given that the upkeep is so low (for me, a 3k-plot, it is roughly 15s a day. a beaver on average) there is really no point in not paying it.
3k plot?
is that 3000 tiles Pclaim? 55*55?
or a single townclaim?
JC wrote:I'm not fully committed to being wrong on that yet.
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