JohnCarver wrote:Procne wrote:With the new foragables and recipes requiring more materials I beg for better inventory solutions:
You use the influx of nice things as a way to cleverly demand more nice things. I am on to you.
As interesting as that all sounds. Is it really better than simply increasing the original inventory space and/or providing more pockets and/or making a bigger backpack?
I think before I can make any real progress here I would want a better grip on what is acceptable on inventory space in general. How many extra spaces are you expecting these bags and/or station add-ons to have?
Station add-ons - at least 15 slots I think, if only to keep extra cabbage heads and have space to put finished products. Having different size addons, up to 40 slots or so would be great too.
As for the inventory space - often there was this argument used where deciding what to keep and what to throw away is part of the game. And I agree with that. But there are also things which are very common and you need them in bulk, namely grass, mushrooms, other herbs. These are not stackable and you fill the iventory very quickly. I think bags should have at least 25 slots. You could even have them take backpack's place which would mean sacrificing 8 inventory slots for 25 slots for specific goods.