Salem - Future

Announcements of major changes to Salem.

Re: Salem - Future

Postby Argost » Tue Jul 30, 2013 2:34 am

Dallane wrote:
Argost wrote: IF they added a pvp server with full loot and no perma death I would bet you it would fill up and stay that way. AGAIN TO BE CLEAR FOR DALLANE, I am not saying remove pvp. In the end this is just banter, as the devs will do what they want too. Of course that does not mean it is right or will work. If it was my company I would want it to succeed, and right now this game is not.


I would put money on you being very wrong. Pvp isn't the problem with the game. It's as everyone even the devs have admitted that there is a severe lack of content with a very large grind.


But if it is JUST lack of content then why do most who leave say it is due to be griefed by someone? You can have all the content you want, but if it still ends up where the greifers are going around harassing everyone it does not matter how much stuff they add. In Ultima online it had content AND pvp in the beginning. It was a blast. You had full loot pvp but no perma death. You might be too young to remember that. There were guilds who would hunt down the "red" players and vise versa. The game had meaning. This game is nothing more than try to hide from the ones trying to search around and kill everyone OR you are the one doing the killing. I realize some enjoy or do not mind remaking characters to continue the perma death stuff. But not all do it is still time invested into the character they made. With full loot pvp you lose your gear NOT your character. It also helped the economy as players would need to buy new armor and weapons to replace what they lost. There is an actual win win to this if they just would listen. Full loot pvp is the answer to at least the people quitting due to being killed.
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Re: Salem - Future

Postby Argost » Tue Jul 30, 2013 2:39 am

sabinati wrote:permadeath central to the design philosophy of seatribe. it's not going to change.


If that is the case this game will fail. Of course the lack of updating is not helping the game either. Anyhow I have beat this dead horse enough. You can have your horse back now chief :P
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Re: Salem - Future

Postby Dallane » Tue Jul 30, 2013 2:40 am

Argost wrote:But if it is JUST lack of content then why do most who leave say it is due to be griefed by someone? You can have all the content you want, but if it still ends up where the greifers are going around harassing everyone it does not matter how much stuff they add. In Ultima online it had content AND pvp in the beginning. It was a blast. You had full loot pvp but no perma death. You might be too young to remember that. There were guilds who would hunt down the "red" players and vise versa. The game had meaning. This game is nothing more than try to hide from the ones trying to search around and kill everyone OR you are the one doing the killing. I realize some enjoy or do not mind remaking characters to continue the perma death stuff. But not all do it is still time invested into the character they made. With full loot pvp you lose your gear NOT your character. It also helped the economy as players would need to buy new armor and weapons to replace what they lost. There is an actual win win to this if they just would listen. Full loot pvp is the answer to at least the people quitting due to being killed.


too young? you know exactly how old i am moron.

Ultima was just as bad with griefers you just couldn't do **** about it most of the time.

Fact is that permadeath is a core feature and its not going away. If someone can't handle death then this game isn't for them and they need to check out wow, farmville or something along those line.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem - Future

Postby Argost » Tue Jul 30, 2013 2:50 am

Aww now now Dallane I said you MIGHT be to young to remember. See there you go assuming. I also never said I colud not handle dying, heck I have yet to die in the game. You assume I am griping about dying. All I have been doing is giving input as to what MIGHT help the game get back some people.
If YOU are OK with low pop games then this IS the game for you. I myself like seeing others in games. So I guess the bottom line is do you fight to keep it a low pop game as it is or do you TRY and help with real ideas and suggestions to help it grow? Seems to me you are all about just trying to troll. And THAT is my assumption.
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Re: Salem - Future

Postby Dallane » Tue Jul 30, 2013 3:03 am

Argost wrote:Aww now now Dallane I said you MIGHT be to young to remember. See there you go assuming. I also never said I colud not handle dying, heck I have yet to die in the game. You assume I am griping about dying. All I have been doing is giving input as to what MIGHT help the game get back some people.
If YOU are OK with low pop games then this IS the game for you. I myself like seeing others in games. So I guess the bottom line is do you fight to keep it a low pop game as it is or do you TRY and help with real ideas and suggestions to help it grow? Seems to me you are all about just trying to troll. And THAT is my assumption.


When did I say that you specifically can't handle dying?

All i'm saying is permadeath is a core feature and the game isn't for everyone. You claim to have played this game so long yet don't know this isn't going to change.

The game won't hold people until there is more things to do with less of a grind.

Just because I disagree with you doesn't make me a troll, please grow up. I've been saying the exact same thing about permadeath and the population for quite some time as have others. Sorry you can't handle being wrong.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem - Future

Postby DarkNacht » Tue Jul 30, 2013 3:07 am

Argost wrote:Aww now now Dallane I said you MIGHT be to young to remember. See there you go assuming. I also never said I colud not handle dying, heck I have yet to die in the game. You assume I am griping about dying. All I have been doing is giving input as to what MIGHT help the game get back some people.
If YOU are OK with low pop games then this IS the game for you. I myself like seeing others in games. So I guess the bottom line is do you fight to keep it a low pop game as it is or do you TRY and help with real ideas and suggestions to help it grow? Seems to me you are all about just trying to troll. And THAT is my assumption.

There is a server that all you need is to act smart and build good defenses and no one will mess with you and you wont die and some of us like permadeath even if we don't kill others. If they removed the extreme death penalty some of us would probably quit so they would be losing player and hoping that the change would attract new ones, which is a bad business plan.
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Re: Salem - Future

Postby Argost » Tue Jul 30, 2013 3:45 am

It is not about being right or wrong, I do not mind being wrong. It is how we learn. About them adding a non perma death server has nothing to do with leaving the old perma death server folks. It is adding a new server. That gives people a choice. Choices are good. I think as it was said earlier if they give people a choice of full loot pvp over perma death pvp servers, the full loot would end up being the most populated as it can sorta diminish the bullying going on by groups like the chiefs and candy land or what ever they call themselves. Sure there could still be griefing and you still could hunt down killers with the same features. They would just not be perma killed.
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Re: Salem - Future

Postby DarkNacht » Tue Jul 30, 2013 3:49 am

Argost wrote:It is not about being right or wrong, I do not mind being wrong. It is how we learn. About them adding a non perma death server has nothing to do with leaving the old perma death server folks. It is adding a new server. That gives people a choice. Choices are good. I think as it was said earlier if they give people a choice of full loot pvp over perma death pvp servers, the full loot would end up being the most populated as it can sorta diminish the bullying going on by groups like the chiefs and candy land or what ever they call themselves. Sure there could still be griefing and you still could hunt down killers with the same features. They would just not be perma killed.

The devs want all of the servers to use the same rules so that one day there can be movement between servers. It would also take the devs away from developing extra content to develop a new server, that they don't want.
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Re: Salem - Future

Postby Dallane » Tue Jul 30, 2013 3:51 am

DarkNacht wrote:
Argost wrote:It is not about being right or wrong, I do not mind being wrong. It is how we learn. About them adding a non perma death server has nothing to do with leaving the old perma death server folks. It is adding a new server. That gives people a choice. Choices are good. I think as it was said earlier if they give people a choice of full loot pvp over perma death pvp servers, the full loot would end up being the most populated as it can sorta diminish the bullying going on by groups like the chiefs and candy land or what ever they call themselves. Sure there could still be griefing and you still could hunt down killers with the same features. They would just not be perma killed.

The devs want all of the servers to use the same rules so that one day there can be movement between servers. It would also take the devs away from developing extra content to develop a new server, that they don't want.


They were forced to make the 2 new ones apparently. Worst ***** idea ever
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem - Future

Postby DarkNacht » Tue Jul 30, 2013 4:02 am

Dallane wrote:
DarkNacht wrote:
Argost wrote:It is not about being right or wrong, I do not mind being wrong. It is how we learn. About them adding a non perma death server has nothing to do with leaving the old perma death server folks. It is adding a new server. That gives people a choice. Choices are good. I think as it was said earlier if they give people a choice of full loot pvp over perma death pvp servers, the full loot would end up being the most populated as it can sorta diminish the bullying going on by groups like the chiefs and candy land or what ever they call themselves. Sure there could still be griefing and you still could hunt down killers with the same features. They would just not be perma killed.

The devs want all of the servers to use the same rules so that one day there can be movement between servers. It would also take the devs away from developing extra content to develop a new server, that they don't want.


They were forced to make the 2 new ones apparently. Worst ***** idea ever

The devs have stated before that they are fine with making new servers. But if there is ever going to be transfer between servers they need to follow the same rules and they have stated that they have no intention of making a server where you can continue to live after being murdered.
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