Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby Nephilim » Tue Feb 25, 2014 12:41 am

Jorb, Loftar when can we expect extending map? So far darkness area is very tiny, and non existant in north/south of town. Thanks:).
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Re: Game Development: A Fortunate Providence

Postby MagicManICT » Tue Feb 25, 2014 9:25 am

Extending how? as in bigger than intended or just have the map finish? I was out exploring earlier and noticed one of the borders had moved.
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Re: Game Development: A Fortunate Providence

Postby anfros » Thu Feb 27, 2014 4:40 pm

Hardsun wrote:Great update. Loving so far new skill and food system ... something similar to eve-online skill points irl progression, but in Salem personal skill on planning and stuff is more important.
Please: Next kill botting and find a way to force people playing 1 character at time. Ideally i would like to see people playing 1 main untill its dead. Alts are bad for any game - it kills the need for socialization and let people abuze too much.


You do realize that the EvE online skill mechanic is quite possibly the worst progression mechanic ever made. Only thing that saves eve in being allround awesome in basically everything else.
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Re: Game Development: A Fortunate Providence

Postby bocage » Thu Feb 27, 2014 7:54 pm

I like the new gluttony system. It did get rid of single food spamming. The progression seems more smooth and easier to keep the biles increasing evenly. It has remained complex enough to be thought provoking in that it helps to do some planning and consider how various food combinations play against each other.

The bile and inspiration throttling is more favorable to my play style, which is periodic short intervals due to RL silver grinding. I can see the other point of view. But I was kicked from my village in the first age because the leader decided that all members had to be playing at least 5 hours per day. That just is not possible for everyone. So if you have to make that commitment to get somewhere in the game then that would seem to rule out a lot of people.

As much as I dislike wipes, I am playing the game again and had been out for quite some time. People are playing the game again. Praise.
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Re: Game Development: A Fortunate Providence

Postby Kwaad » Fri Feb 28, 2014 8:07 am

Nephilim wrote:Jorb, Loftar when can we expect extending map? So far darkness area is very tiny, and non existant in north/south of town. Thanks:).

You do realise the map is already much bigger then any of the old servers? So far the map is at 75.000 x 50.000. Of which almost half is darkness. The map has been expanding like every other day. They seem to have changed the darkness though, it only expands west now from what I can tell.
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Re: Game Development: A Fortunate Providence

Postby BulMaster » Fri Feb 28, 2014 11:49 am

gregl26 wrote:
jorb wrote:As you shift into more advanced foodstuffs you should start seeing the debuff grow significantly longer.


So what you are saying is screw the early game because in 3 months it won't matter? I'm sorry but a system that tells ppl that play with no set sched to go f themselves is dumb. This week has just been a bad week gametime wise for me. I have had social events, partys (heaven forbid) great gig opportunities, which is when a band plays music for people, and various other real life stuff going on. Next week though imma prob catch up with all these fools. Oh wait I can't because you put an arbitrary throttle on humour growth. Good job. This is why we worship Loftar now.

Everyone who actually plays your game understands this. Please log in and make a character, join a town, anonymously, and build your char. It will quickly become annoying as hell to you to humour your char at a rate equal to your town-mates unless you live your life on a perfect sched.

There may be a week when I play 2 hours because I'm a pretty awesome guy and I am doing awesome things. The week after that though I might play 100 hours because I have time to kill and I like games. Your system with the full and fed-up debuff wrecks anyone that is not able to be at their comp on a regular basis.


This is not a competition you know.
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Re: Game Development: A Fortunate Providence

Postby Dallane » Fri Feb 28, 2014 11:52 am

BulMaster wrote:
gregl26 wrote:
jorb wrote:As you shift into more advanced foodstuffs you should start seeing the debuff grow significantly longer.


So what you are saying is screw the early game because in 3 months it won't matter? I'm sorry but a system that tells ppl that play with no set sched to go f themselves is dumb. This week has just been a bad week gametime wise for me. I have had social events, partys (heaven forbid) great gig opportunities, which is when a band plays music for people, and various other real life stuff going on. Next week though imma prob catch up with all these fools. Oh wait I can't because you put an arbitrary throttle on humour growth. Good job. This is why we worship Loftar now.

Everyone who actually plays your game understands this. Please log in and make a character, join a town, anonymously, and build your char. It will quickly become annoying as hell to you to humour your char at a rate equal to your town-mates unless you live your life on a perfect sched.

There may be a week when I play 2 hours because I'm a pretty awesome guy and I am doing awesome things. The week after that though I might play 100 hours because I have time to kill and I like games. Your system with the full and fed-up debuff wrecks anyone that is not able to be at their comp on a regular basis.



This is not a competition you know.


Are you high? This is a massive competition
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Re: Game Development: A Fortunate Providence

Postby BulMaster » Fri Feb 28, 2014 12:00 pm

Dallane wrote:Are you high? This is a massive competition


Hardly really.

While the game does have a battle royale-esque approach, or I guess hunger games for your lot, winning it by killing everybody doesn't get you anything, other than playing alone in the sandbox.

So no I don't see it as a competition.
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Re: Game Development: A Fortunate Providence

Postby Dallane » Fri Feb 28, 2014 12:18 pm

BulMaster wrote:
Dallane wrote:Are you high? This is a massive competition


Hardly really.

While the game does have a battle royale-esque approach, or I guess hunger games for your lot, winning it by killing everybody doesn't get you anything, other than playing alone in the sandbox.

So no I don't see it as a competition.


Stop being so new.
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Re: Game Development: A Fortunate Providence

Postby anfros » Fri Feb 28, 2014 1:49 pm

After actually playing the game for a couple of hours I have decided that I like the inspiration and full &fed up mechanics. However I feel the regen on both should be much quicker. To have more than 6 hours to full regen on newb characters is ridiculus. I would rather you increased the skill reqs on high-end skill and gave us inspirationals that require insane amounts of inspiration. Also I should be able to eat ore that 3 berries/hour.
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