Sneak Peek at Expeditions

Announcements of major changes to Salem.

Re: Sneak Peek at Expeditions

Postby trungdle » Mon Jun 15, 2015 8:05 pm

Will witches be able to curse your animals so they produced crippled offsprings?
Will the hand of god be gently applied onto those poor creatures victimized by the foul devil's advocates?
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Re: Sneak Peek at Expeditions

Postby Rubberduckbandit » Mon Jun 15, 2015 8:06 pm

JohnCarver wrote:
trungdle wrote:OMG #HYPETRAINHITME


Yes let us change the subject.

You can breed animals, they have (6) genetic traits to them. Three that you want, three that you do not. You then want to selectively breed them with the best possible suitors. The offspring will then choose to 'look' like one of his parents or grandparents and will be weighted genetically to the most dominant genes. The other grandparents and parents will play a role in his stats and so will a bit of random.


Will there be a way to steal animals?
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Mon Jun 15, 2015 8:06 pm

Witches may indeed curse your livestock.

Rubberduckbandit wrote:Will there be a way to steal animals?


Yep. Blow a hole through their base, tie a rope to their best animals, kill the weaker ones and walk off with best ones.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby trungdle » Mon Jun 15, 2015 8:10 pm

What do we need in order to tell the traits?
Will there be errors based on skills or proficiencies?
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Re: Sneak Peek at Expeditions

Postby jakhollin » Mon Jun 15, 2015 8:11 pm

trungdle wrote:What do we need in order to tell the traits?
Will there be errors based on skills or proficiencies?



High levels of sparks and embers creates self frying bacon from full grown pig. :lol:
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Re: Sneak Peek at Expeditions

Postby Bjebr » Mon Jun 15, 2015 8:15 pm

JohnCarver wrote:Witches may indeed curse your livestock.

Rubberduckbandit wrote:Will there be a way to steal animals?


Yep. Blow a hole through their base, tie a rope to their best animals, kill the weaker ones and walk off with best ones.


At last we will (maybe) know a little more about livestock and husbandry mechanics ...

How do you recognize their "best" animals from ther "weaker" ? ¦]
Or what kind of "genetic traits" it has ?

Can we ship our failed unsuccessful crappy cows to Providence too ?
Last edited by Bjebr on Mon Jun 15, 2015 8:21 pm, edited 2 times in total.
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Re: Sneak Peek at Expeditions

Postby Lusewing » Mon Jun 15, 2015 8:18 pm

I love genetic systems ^.^ and with 6 diffrent bars to raise and lower it is going to make selectively breeding animals a HUGE job. This is going to be SO much fun!
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Mon Jun 15, 2015 8:19 pm

trungdle wrote:What do we need in order to tell the traits?
Will there be errors based on skills or proficiencies?


Image
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Lusewing » Mon Jun 15, 2015 8:21 pm

D'aww, Im so glad we get to name them! And that Ram looks super fluffy. I think Trungdle wants a hug :)

Also - love the jammies JC!
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Re: Sneak Peek at Expeditions

Postby trungdle » Mon Jun 15, 2015 8:27 pm

JohnCarver wrote:
trungdle wrote:What do we need in order to tell the traits?
Will there be errors based on skills or proficiencies?


Image

Lololol Trungdle the Ram and John Carver the Tiger.
This will not end well :lol: :lol:
Nice traits' window.
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