Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby JohnCarver » Mon Nov 10, 2014 10:03 pm

Road map updated. Along with an entire new write-up of where we are.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby MarpTarpton » Mon Nov 10, 2014 10:11 pm

JohnCarver wrote:almost all new actions will have animations along with them


Dallane likes magic climbing. I think it can stay.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Development Roadmap

Postby Dallane » Mon Nov 10, 2014 11:33 pm

MarpTarpton wrote:
JohnCarver wrote:almost all new actions will have animations along with them


Dallane likes magic climbing. I think it can stay.


Plz keep magic climbing in.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Development Roadmap

Postby lachlaan » Mon Nov 10, 2014 11:35 pm

Dallane wrote:
MarpTarpton wrote:
JohnCarver wrote:almost all new actions will have animations along with them


Dallane likes magic climbing. I think it can stay.


Plz keep magic climbing in.


Plz also add a star trek beaming visual effect to it when porting up/down cliffs. Along with a "beam me up, scotty" audio in the background.
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Re: Development Roadmap

Postby JohnCarver » Mon Nov 10, 2014 11:36 pm

Well I'm glad the first few follow up posts to this started out so constructive ¦]
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Dallane » Mon Nov 10, 2014 11:38 pm

JohnCarver wrote:Well I'm glad the first few follow up posts to this started out so constructive ¦]


Announcements are for trolling

dur

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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Development Roadmap

Postby lachlaan » Tue Nov 11, 2014 12:02 am

I think anyone that bothers to read the roadmap is more or less understanding of whatever speed you guys can maintain whilst also maintaining your sanity :D Looking forward to seeing the next patch and how it'll fit in and balance with the stuff already in the game, and very much in agreement that metal purity skyrocketted compared to any other industry, thus making meat the go to food category. I expect the new mining system will also help flesh out the other side professions, so that should be fun to see :)
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Re: Development Roadmap

Postby Gromar » Tue Nov 11, 2014 12:04 am

Darwoth wrote:Image


hm. How does this come along with Darwoth´s recent post about the progress of the game beeing ****?

You basically liked the roadmap.
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Re: Development Roadmap

Postby NordErdTod » Tue Nov 11, 2014 12:15 am

Great work already done and even greater is to be done! Hope on you for one of my best gaming experiences!

Question about mining: will old mines after mining update be still available?
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Re: Development Roadmap

Postby Dallane » Tue Nov 11, 2014 12:31 am

NordErdTod wrote:Great work already done and even greater is to be done! Hope on you for one of my best gaming experiences!

Question about mining: will old mines after mining update be still available?


They more then likely will work but maybe differently
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