JohnCarver wrote: I would NOT get hung up on the whole overlapping thing. I have my doubts that will stay. Players already build brazier clusters in group of four anyway so it won't be a far stretch that players will be expected to have clusters of braziers for max damage while a single will do proportionately less.
380 tiles is just its full area, for proper coverage you still need a bit of overlapping (Don't want people eating while hanging out in the gaps). Granted that if the current mechanic of damage being divided between overlapping braziers stops being a thing
in the upcoming patch, that'll change the game entirely and hopefully make for more viable setups/placement. I'm curious wether you intend for the overlapping mechanic to go out the window for this patch or wether you intend for us to destroy our own base twice in a row, assuming we want to stay defended under the threat of (i'm just assuming) easier to build wallbreaker chars.
Oh and also, I'm really curious wether the increased soak on walls (all walls?) is just a temporary thing to counter the obtainable humours with the new purity/gluttony systems, or wether it's an entirely separate thing.
I ask this because I remember you saying you want less developped players to be able to scare the giants should they obtain a scent. How would someone with four 100ish humour characters ever hope to break into a (for example) Tribe base to get revenge, considering the higher soak values on walls?
Pre-post edit : Totally agree with Feone, a do-over every month sounds horrid.
Exactly 6.022 x 10^23 worth of Lach molecules.