A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby Dallane » Sat Jun 07, 2014 3:21 am

What are you plans to improve fishing?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A Brave New Salem

Postby JohnCarver » Sat Jun 07, 2014 3:24 am

Dallane wrote:What are you plans to improve fishing?


Low priority. Not because we like it. But because we don't think players are quitting over it. What are your thoughts to fix it? We have never been fans of any fishing system we have ever played so we have hesitation to say our solution would be any better.
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Re: A Brave New Salem

Postby cannibalkirby » Sat Jun 07, 2014 3:28 am

Imo if fishing was like in animal crossing that alone would bring players ^_^ that was always a favorite thing of mine from that game
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Re: A Brave New Salem

Postby Dallane » Sat Jun 07, 2014 3:30 am

JohnCarver wrote:
Dallane wrote:What are you plans to improve fishing?


Low priority. Not because we like it. But because we don't think players are quitting over it. What are your thoughts to fix it? We have never been fans of any fishing system we have ever played so we have hesitation to say our solution would be any better.


Off the top of my head...

The biggest thing is the recipes for fishing are lacking in the "any fish" department. No matter what fish you use its all the same.

The invisible fishing nodes are not fun to find every day because they are always moving. Having some sort of visible school graphic to see what the more numerous fish are in them would be awesome.

Cooldowns are fairly high for eating them.

I really hate the rock paper scissor system to be honest.

I think our skills should play a bigger part in the catch other then the decay on the pole and bait.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A Brave New Salem

Postby Horis » Sat Jun 07, 2014 3:44 am

I was thinking about features that play along the themes of salem:

Lets say you killed a player. On the anniversary of the killing (provided there is some element warranting guilty feelings such as a murder as opposed to self-defence), you may experience seeing a ghost in the form of a player blip on the mini-map that is a false positive. Anniversaries can be delineated by the phases of the moon. So a murder committed close to the new moon would initiate an encounter with the victim's ghost on the next new moon and subsequently until guilty feelings are felt no more. Perhaps religion both christian and native american, can provide some relief from bad deeds and the effects of guilt. Whichever religion you choose may aid towards different "conscious dilemmas" or guilty feelings.

I have to thank MM inc. for this renewing of ideas and inspired hope.
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Re: A Brave New Salem

Postby Brona » Sat Jun 07, 2014 3:58 am

Horis wrote:I was thinking about features that play along the themes of salem:

Lets say you killed a player. On the anniversary of the killing (provided there is some element warranting guilty feelings such as a murder as opposed to self-defence), you may experience seeing a ghost in the form of a player blip on the mini-map that is a false positive. Anniversaries can be delineated by the phases of the moon. So a murder committed close to the new moon would initiate an encounter with the victim's ghost on the next new moon and subsequently until guilty feelings are felt no more. Perhaps religion both christian and native american, can provide some relief from bad deeds and the effects of guilt. Whichever religion you choose may aid towards different "conscious dilemmas" or guilty feelings.

I have to thank MM inc. for this renewing of ideas and inspired hope.


I really like that
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Re: A Brave New Salem

Postby Feone » Sat Jun 07, 2014 9:11 am

I would like to request a change to the user interaction of farming. While I appreciate that a bit of grinding can add a sense of accomplishment I feel farming itself is tedious in a way that adds nothing to the game. Click a bunch of times, walk to box, pick some stuff, walk back to field, click a few more times. Repeat * however many fields you have.

I think it'd help to have a way to specify the things you want to put on a field in some sort of UI or tool. This would then automatically add the whole lot onto the field with a delay in between each item. Much like crafting multiple things in a row. No change to actual game mechanics, just eliminate a bunch of pointless clicks from the player interaction.


Horis wrote:I was thinking about features that play along the themes of salem:

Lets say you killed a player. On the anniversary of the killing (provided there is some element warranting guilty feelings such as a murder as opposed to self-defence), you may experience seeing a ghost in the form of a player blip on the mini-map that is a false positive. Anniversaries can be delineated by the phases of the moon. So a murder committed close to the new moon would initiate an encounter with the victim's ghost on the next new moon and subsequently until guilty feelings are felt no more. Perhaps religion both christian and native american, can provide some relief from bad deeds and the effects of guilt. Whichever religion you choose may aid towards different "conscious dilemmas" or guilty feelings.

I have to thank MM inc. for this renewing of ideas and inspired hope.


This sounds like a fun thing to add.
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Re: A Brave New Salem

Postby Kaios » Sat Jun 07, 2014 1:28 pm

To be honest, if it were revealed right away that MM Tribe did indeed purchase this game, I wouldn't really have much issue with it provided actual progress is made and there's a professional attitude. (Which I have seen thus far)

You're willing to hide your identities and pretend you're clueless about certain aspects of the forum and the game and make posts on your normal accounts as if you're not developing the game now but one of you can't put in enough effort to change your writing style even a little? Mereni, you use a **** ton of commas and periods. You put full stops right after you end a sentence, constantly. Like this. So does TotalyMeow.

Is it definitive proof? No, not really. I'd say if others would go ahead and take a closer look at the posts for themselves they could easily see how very similar they are and come to a conclusion themselves. Just reveal yourselves you losers nobody gives a **** as long as you're going to put in work.
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Re: A Brave New Salem

Postby neored9 » Sat Jun 07, 2014 2:16 pm

Kaios wrote:To be honest, if it were revealed right away that MM Tribe did indeed purchase this game, I wouldn't really have much issue with it provided actual progress is made and there's a professional attitude. (Which I have seen thus far)

You're willing to hide your identities and pretend you're clueless about certain aspects of the forum and the game and make posts on your normal accounts as if you're not developing the game now but one of you can't put in enough effort to change your writing style even a little? Mereni, you use a **** ton of commas and periods. You put full stops right after you end a sentence, constantly. Like this. So does TotalyMeow.

Is it definitive proof? No, not really. I'd say if others would go ahead and take a closer look at the posts for themselves they could easily see how very similar they are and come to a conclusion themselves. Just reveal yourselves you losers nobody gives a **** as long as you're going to put in work.


Yeah, Claeyt nailed that one.

Too bad your Mereni Theory is full of holes.
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Re: A Brave New Salem

Postby Sinnerman » Sat Jun 07, 2014 2:36 pm

I'm interested in the following questions:
1. We must wait for the next wipe?
2. Map will be generated again?

Blood will be shed
Lives will be lost
People will be devastated

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