
solitude_stalker wrote:I also agree that this new system was meant to support alt making so that ppl ud have more than one good character and so when some1 dies, they will be less likely to rage quit.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:solitude_stalker wrote:I also agree that this new system was meant to support alt making so that ppl ud have more than one good character and so when some1 dies, they will be less likely to rage quit.
It was made so that characters actually have a purpose instead of LOOOK AT ME I HAVE EVERY SKILL 4 days into the server.
solitude_stalker wrote:I also agree that this new system was meant to support alt making so that ppl ud have more than one good character and so when some1 dies, they will be less likely to rage quit.
Binks wrote:solitude_stalker wrote:I also agree that this new system was meant to support alt making so that ppl ud have more than one good character and so when some1 dies, they will be less likely to rage quit.
Actually I think people are more likely to quit when they get killed this time around.
JC wrote:I'm not fully committed to being wrong on that yet.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:You can get back there a little faster as you'll be able to push biles up faster, especially BB, making generation of inspiration faster. It won't be a fast jump by any means, though.
Maybe it's time for some partial inheritence? I don't know if it was ever intended to bring this over from HnH or not, but it could make or break recreating a character after death. The big downside would be that it makes it easier for alt armies to rebuild, too. As it stands, those building alt armies already have it easier than those not doing so as they're probably grinding out materials at a higher rate/quality.
jorb wrote:As you shift into more advanced foodstuffs you should start seeing the debuff grow significantly longer.
staxjax wrote:Well, the truth is gregl26 single handely caused the demise of BTK by trying to be a spy. I can assure you there will be no reprecussions from our action, because both you guys and the chief are much to weak to consider taking action.
gacekssj4 wrote: Are not stats partially inherited?
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