Ikpeip wrote:I'm not your crony, and my understanding is you and Chief are no longer an item. You know the group I'm talking about, and you do yourself a disservice pretending otherwise.
Honestly, I have no clue.
Ikpeip wrote:I'm not your crony, and my understanding is you and Chief are no longer an item. You know the group I'm talking about, and you do yourself a disservice pretending otherwise.
Ikepip wrote:I'm not your crony
solitude wrote:Apart from the gluttony changes (which is great new btw), will we see any changes in the games current raiding mechanism?
I think the current raiding system is highly flawed as a single character can destroy a whole town (of noobs of course). Will we be seeing a new sort of defense structure with a more hands on approach than the current braziers structure?
I know I am only talking about defense and not offense but I think the latter is more important as this is a perma death game and dying hurts.
jorb wrote:Ikepip wrote:I'm not your crony
But someone else is? Get over yourself.
Ikpeip wrote:jorb wrote:Ikepip wrote:I'm not your crony
But someone else is? Get over yourself.
I apologize, I'm clearly out of line in questioning and suggesting alternatives to the direction of Salem, your developmental process, and your relationship with the community.
Let's continue with blaming Chief for the low populations, legacy humus for the imbalance between industrious and lazy players, and the need for a wipe as a panacea for broken mechanics.
Here's to a better tomorrow!
Faithfully,
-Paul the Paymaster
Let's continue with blaming Chief for the low populations, legacy humus for the imbalance between industrious and lazy players, and the need for a wipe as a panacea for broken mechanics.
Ikpeip wrote:I apologize, I'm clearly out of line in questioning and suggesting alternatives to the direction of Salem, your developmental process, and your relationship with the community.
jorb wrote:Let's continue with blaming Chief for the low populations, legacy humus for the imbalance between industrious and lazy players, and the need for a wipe as a panacea for broken mechanics.
I don't believe in any of those things, and I think you know that full well.
Ikpeip wrote:There's a lot of low-hanging fruit to be picked here, and I just don't understand why these things haven't been addressed. The stated reason for the months-long development halt was the gluttony system, but that just doesn't explain the lack of attention to these quick-win issues.
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