Gallient wrote:For something that takes 5 days to wait on, I really don't think a random system is a good option.
I don't mind the randomness, per ce; however, the chance of failure seems too high. If we do things nearly right on the dry cycle, I wouldn't mind an average loss of 5 - 10% with some kind of curve that makes total loss extremely rare (this could be as simple as 40 coin tosses with adjusted chance of success based on conditions). The problem as I see it right now is our knowledge is so incomplete that we really don't know what to expect or what we can do to improve the results.
This is just one of those times where we need to leave the theorycrafters to their fun and wait a month or two for them to work out the puzzle the developers have given us and then for the developers to see the results and tune the system so it actually behaves as intended.
The good news is that this uncertainty applies to crafting step that uses easily obtained materials. Just hope they don't introduce the possibility of burning the stuffed turkey.