Salem V1.2 Exploring the Bowels

Announcements of major changes to Salem.

Re: Salem V1.2 Exploring the Bowels

Postby reeper_aut » Mon Feb 15, 2016 2:52 pm

jc, could we boost the trees and bushes slightly, plz!

like every second season to regrow their "fruits"
fruit trees in "summer"
nut trees and bushes in "winter"
reeper_aut
 
Posts: 367
Joined: Thu Aug 30, 2012 5:07 pm

Re: Salem V1.2 Exploring the Bowels

Postby Heffernan » Mon Feb 15, 2016 4:33 pm

JohnCarver wrote:Against my better judgement I will change this. It does seem nice you can move furniture between houses. Just very skeptical that players will forget it outside and then complain to me.


does it count for feasting tables and potion/book racks too? suppose it could be with the next small patch.
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Salem V1.2 Exploring the Bowels

Postby kitty629 » Mon Feb 15, 2016 4:39 pm

I understand the amount of phlegm needed to mine in lower levels has been increased but it seems also that the amount used to chip boulders has as well. I thought it would just be for actually excavating the tiles.
kitty629
Customer
 
Posts: 362
Joined: Sun Jun 21, 2015 6:08 am

Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Mon Feb 15, 2016 6:07 pm

I don't think I changed anything in relation to boulder chipping.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem V1.2 Exploring the Bowels

Postby HDHB » Mon Feb 15, 2016 11:19 pm

Image
Jesus died for our sins. You should do the same.
HDHB
 
Posts: 223
Joined: Wed Jul 08, 2015 8:52 pm

Re: Salem V1.2 Exploring the Bowels

Postby Zapt13 » Tue Feb 16, 2016 12:37 am

Anybody make a wood knot with 2 of those?
Re-enter your signature!
Zapt13
 
Posts: 360
Joined: Wed Sep 26, 2012 3:41 am

Re: Salem V1.2 Exploring the Bowels

Postby Tulgarath » Tue Feb 16, 2016 12:41 am

Fishing lower or raise insanity? Cause in reality I could see it doing both.
User avatar
Tulgarath
 
Posts: 1051
Joined: Mon Mar 11, 2013 4:58 am

Re: Salem V1.2 Exploring the Bowels

Postby DeepSixed » Tue Feb 16, 2016 1:02 am

Repair costs... ?

Wasn't address this patch; but I'm noticing to repair plank wall for instance...single section, it cost me almost 40 dry boards... that's at least 38x what it would cost to make the wall in the first place... to repair a single section?

Wondering if this was intended... or a glitch!
DeepSixed
 
Posts: 616
Joined: Sat Nov 16, 2013 7:41 am

Re: Salem V1.2 Exploring the Bowels

Postby Taipion » Tue Feb 16, 2016 1:05 am

DeepSixed wrote:Repair costs... ?

Wasn't address this patch; but I'm noticing to repair plank wall for instance...single section, it cost me almost 40 dry boards... that's at least 38x what it would cost to make the wall in the first place... to repair a single section?

Wondering if this was intended... or a glitch!


Intended for the sake of balancing raiding.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Salem V1.2 Exploring the Bowels

Postby HDHB » Tue Feb 16, 2016 2:00 am

Zapt13 wrote:Anybody make a wood knot with 2 of those?


not worth it
Jesus died for our sins. You should do the same.
HDHB
 
Posts: 223
Joined: Wed Jul 08, 2015 8:52 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Google [Bot] and 1 guest