Game Development: Boarded up Feelings

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Re: Game Development: Boarded up Feelings

Postby Procne » Thu Nov 29, 2012 11:58 am

Well, I'm not telling that, just trying to get more info in hope of reaching some conclusions. Later today I will post screenies of my 7 piles and write how many boards each gave.

But I think terrain on which pile is placed is highly important. You could expect that a pile placed on grass / forest terrain will get moldy, and one placed on something dry, like dirt / sand / pavement will not.
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Re: Game Development: Boarded up Feelings

Postby Gallient » Thu Nov 29, 2012 12:15 pm

I know I've gotten 40/40 on forest, I agree by all my results there must be a randomness to it since I've seen 40/40 from one spot produce at least half moldy from a subsequent pile in the same place. I now have a bunch of piles on grass which will dry in the next day or two. all of them have exactly 5 tiles spacing between the half tiles the board piles edge out on. No other objects anywhere near it. Will report results.
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Re: Game Development: Boarded up Feelings

Postby darnokpl » Thu Nov 29, 2012 12:29 pm

Gallient wrote:I know I've gotten 40/40 on forest, I agree by all my results there must be a randomness to it since I've seen 40/40 from one spot produce at least half moldy from a subsequent pile in the same place. I now have a bunch of piles on grass which will dry in the next day or two. all of them have exactly 5 tiles spacing between the half tiles the board piles edge out on. No other objects anywhere near it. Will report results.


Maybe it is working like tree growing in HnH, so walking around timber piles makes more moldy boards?
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Re: Game Development: Boarded up Feelings

Postby Gallient » Thu Nov 29, 2012 12:45 pm

darnokpl wrote:Maybe it is working like tree growing in HnH, so walking around timber piles makes more moldy boards?

That would probably make sense, the first round I was not on much during the 5-day period. Also I've had a couple piles throwing out only 1 or 2 moldy boards which were on the outskirts of my encampment and I walked around them very rarely.
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Re: Game Development: Boarded up Feelings

Postby darnokpl » Thu Nov 29, 2012 2:29 pm

Gallient wrote:
darnokpl wrote:Maybe it is working like tree growing in HnH, so walking around timber piles makes more moldy boards?

That would probably make sense, the first round I was not on much during the 5-day period. Also I've had a couple piles throwing out only 1 or 2 moldy boards which were on the outskirts of my encampment and I walked around them very rarely.


I got same results 38 dry boards and only thing that could cause that is me walking around pile.
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Re: Game Development: Boarded up Feelings

Postby Malakai » Thu Nov 29, 2012 2:34 pm

How much sucess are people having planing dry boards? And what level Hammer & Nail do you have.
Personally i am level 102, and get about 60 to 70% planed boards.
Have anyone found that a high level in another skill is helpfull?
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Re: Game Development: Boarded up Feelings

Postby Gallient » Thu Nov 29, 2012 2:53 pm

Malakai wrote:How much sucess are people having planing dry boards? And what level Hammer & Nail do you have.
Personally i am level 102, and get about 60 to 70% planed boards.
Have anyone found that a high level in another skill is helpfull?


I'm at 120 and get about the same results. I think the boost is relatively small so only really noticeable over large differences especially in the earlier levels.
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Re: Game Development: Boarded up Feelings

Postby Malakai » Thu Nov 29, 2012 11:12 pm

Collected 6 piles of boards today. 3 of them was 100% good, one was aboyt 50% and the last two was 12%.
Planed 96 boards where 64 became planed boards. So out of this sample size i got a 66.6% success rate.
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Re: Game Development: Boarded up Feelings

Postby Galthon » Fri Nov 30, 2012 12:25 am

Potjeh wrote:There does seem to be a huge degree of randomness. I had a pile give 40/40 dry boards, and another with the exact same spacing gave 17/40.


Yeah, that was more the source of my irritation than anything else. I've found unclaimed piles in far, far worse places then where I placed my own, and gotten much better results from looting them. I'm not a huge fan of the RNG, for I am certain the BitGods hate me. I can accept it being a factor for the "extra-special" results of certain things, but I despise depending on it for required to advance materials.
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Re: Game Development: Boarded up Feelings

Postby ramuller » Fri Nov 30, 2012 1:08 am

Galthon wrote:
Potjeh wrote:There does seem to be a huge degree of randomness. I had a pile give 40/40 dry boards, and another with the exact same spacing gave 17/40.


Yeah, that was more the source of my irritation than anything else. I've found unclaimed piles in far, far worse places then where I placed my own, and gotten much better results from looting them. I'm not a huge fan of the RNG, for I am certain the BitGods hate me. I can accept it being a factor for the "extra-special" results of certain things, but I despise depending on it for required to advance materials.


On the other hand, I have played games with no randomness in combat or other activities and they get boring very fast (any situation has a single optimum sequence of actions that always works -- ignoring PvP).
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