ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:The real question is, is it necessary that players have a readily available supply of Myrtle Leaves.
JohnCarver wrote:They were also implemented when glass was a silver sink, to which you can now make it in game. I still stand that I like the idea there might be a more 'finite' resource involved in the purgative however insignificant the nerf turns out to be.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
jcwilk wrote:JohnCarver wrote:They were also implemented when glass was a silver sink, to which you can now make it in game. I still stand that I like the idea there might be a more 'finite' resource involved in the purgative however insignificant the nerf turns out to be.
I think for most players glass is still a silver sink, just from players rather than npcs. The amount of time/work it takes to chip, sift, and transport rubble isn't a process that you can do much to optimize without aggressive multiboxing which isn't an option for every player (mostly due to computer resource restraints). Sure you can use stampers if you want the huge up front investment, but for players who are going to be burning through glass on consumable things rather than buildings/canoes/boats they're likely already at the point where they can make silver much faster than the time it takes to make glass even with stampers.
That's not me yet though, so perhaps others would disagree
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Bjebr wrote:I got a question about Darkness indicator (ctrl+D shorcut , b: line for how much dark your place is).
Was it change somehow , in this patch or the previous one ? Because in my (old) memory i thought my darkness base was "darker".
Bjebr
Dallane wrote:
Glass is insanely stupid easy to make. I was cranking out so much I was swimming in glass.
strpk0 wrote:Dallane wrote:
Glass is insanely stupid easy to make. I was cranking out so much I was swimming in glass.
That sounds painful.
Care to share how you go about producing large quantities of glass, or is that a trade secret?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Procne wrote:Bjebr wrote:I got a question about Darkness indicator (ctrl+D shorcut , b: line for how much dark your place is).
Was it change somehow , in this patch or the previous one ? Because in my (old) memory i thought my darkness base was "darker".
Bjebr
It changes between seasons.
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