Sneak Peek at Expeditions

Announcements of major changes to Salem.

Re: Sneak Peek at Expeditions

Postby Heffernan » Sun Jun 14, 2015 5:16 pm

JohnCarver wrote:You cannot inherit a providence character to the expedition.

We don't intend to have inheritance available on future expeditions as they are always intended to be as even a starting ground as possible.


but you can inherit a expedition character on the same expedition?
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Re: Sneak Peek at Expeditions

Postby Binks » Sun Jun 14, 2015 7:00 pm

JohnCarver wrote:Image


AYY LMAO
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Re: Sneak Peek at Expeditions

Postby Heffernan » Sun Jun 14, 2015 7:15 pm

guess no dock club? :(
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Re: Sneak Peek at Expeditions

Postby pistolshrimp » Sun Jun 14, 2015 11:41 pm

#isitjune19thyet
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Mon Jun 15, 2015 8:37 am

The tenet of Frugality.

All things in nature are gifts from the Lord, intended for us to use if at all possible. Let nothing go to waste lest you yourself be seen as wasteful! Waste not and want not, as it is as much as anything else a request of destiny to find yourself in want should you begin to trim gristle, to toss woodchips, to discard bones and the rest of the oft discarded bits. Savor the leavings, for one day they may constitute your supper if you squander yourself in excess.

Image

Praying to the Statue of Frugality will reduce your Full & Fed Up buff by 1 week..
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Procne » Mon Jun 15, 2015 9:14 am

JohnCarver wrote:The tenet of Frugality.

All things in nature are gifts from the Lord, intended for us to use if at all possible. Let nothing go to waste let you yourself be seen as wasteful! Waste not and want not, as it is as much as anything else a request of destiny to find yourself in want should you begin to trim gristle, to toss woodchips, to discard bones and the rest of the oft discarded bits. Savor the leavings, for one day they may constitute your supper if you squander yourself in excess.

Image

Praying to the Statue of Frugality will reduce your Full & Fed Up buff by 1 week..

hohoho that is something for me. Will have to make 100 more pots for lobster mushrooms and raddishes
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Re: Sneak Peek at Expeditions

Postby Dallane » Mon Jun 15, 2015 1:10 pm

DAMN! OP!
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Sneak Peek at Expeditions

Postby Judaism » Mon Jun 15, 2015 6:35 pm

JohnCarver wrote:Update. Final details of the cannon system are being worked out:

*All raiding and sieging mechanics of Providence will be live and present on the Expedition server. Primarily because I still firmly believe the system is "LARGELY" balanced.


Okay, but will the timers of wasteclaims be reduced then, I do recall something like instant waste-claims from months ago ?

Besides the raiding and sieging mechanics, will the TBC's be removed from the game ? With their whole purpose gone now, why would they still be implemented during the expeditions ?

I really like the factor of unsuprising attacks, rather than a day orso headsup, thought this was widely accepted as a suggestion.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Mon Jun 15, 2015 6:38 pm

Judaism wrote:
Besides the raiding and sieging mechanics, will the TBC's be removed from the game ? With their whole purpose gone now, why would they still be implemented during the expeditions ?


Even if that were true, why would we spend valuable time removing a mechanic from one server vs the other simply because its not used often? If its not used it does not harm still being an 'option'. As stated in what you quoted, existing mechanics are identical with the exception of Cannons.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Judaism » Mon Jun 15, 2015 6:51 pm

JohnCarver wrote:
Even if that were true, why would we spend valuable time removing a mechanic from one server vs the other simply because its not used often? If its not used it does not harm still being an 'option'. As stated in what you quoted, existing mechanics are identical with the exception of Cannons.



Why would you keep a mechanic that has been born for the soul reason of Providence, I feel like the expeditions are better off without the TBC's. IMO there should be no alternative to the raiding aspect, every TBC case will be a potentional raid less.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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