Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby Siobhan » Thu May 09, 2013 5:14 am

Why no clothing in this patch CMON!!
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Re: Game Development: Project Mayhem

Postby MagicManICT » Thu May 09, 2013 5:15 am

Dude!! WTF? I thought we were trying to get away from ridiculously high humors?

That enough rage for you or do you need some more pure hate? ¦]
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Re: Game Development: Project Mayhem

Postby Tamasin » Thu May 09, 2013 5:16 am

yay!! even more depth to cooking and farming!
i'm a happy newb :D
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Re: Game Development: Project Mayhem

Postby Dallane » Thu May 09, 2013 5:18 am

jorb wrote:I need some hate, Darwoth. I can't go to bed before I see some hate.


LOLPURITYPLZWORLD7WIPETHISBROKENGAMEPURITYPURITYLOLOLOLPURITYMMGHBUGABUSEDARWOTHKINDOFSLUMTOWNCANDYGANGJUSTICEFLAVOREDJUMPSHIPNOW
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Re: Game Development: Project Mayhem

Postby rustles » Thu May 09, 2013 5:19 am

From what I understand, this means the ***** of stuff I baked today will be just as effective as it was an hour ago, and that higher tier ingredients will result in better food.

If that is the case, then we're crawling in the right direction.

Or at least that's what I hope. If this means all the **** I made got nerfed and I need tier 3 ingredients for them to be as effective as they were an hour ago, I'd facepalm at with the force of 1000 thunderclaps and shatter the realm of existence.

I'v already had to multiply everything I produce by 10 in attempt to dampen the effects of the purity nerf that literally made food 10% as effective as before.

What a lot of people would like to see is a way to increase the purity of water, weather it be well purity, filters, or anything. Water is a factor weighed heavily in the purity of pretty much everything, and it would be crazy to even attempt the near impossible grind of raising purity without the water.
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Re: Game Development: Project Mayhem

Postby Mereni » Thu May 09, 2013 5:19 am

I predict hay doubling in market value.

This is a very strange update. It allows the higher humors again with much work put into fields. It makes bases more valuable since tiering fields isn't That easy. But how to regen the high humors? o.O
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Re: Game Development: Project Mayhem

Postby Darkside » Thu May 09, 2013 5:20 am

Haha, this is jorb's idea of the tier 1 products taking a "small reduction"

Image

so it seems the effects are only limited to the gluttony values, oddly
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Re: Game Development: Project Mayhem

Postby jorb » Thu May 09, 2013 5:21 am

Well, you're making them from crap on two accounts. Try making them from something good on two accounts instead, and observe the difference.
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Re: Game Development: Project Mayhem

Postby Siobhan » Thu May 09, 2013 5:22 am

do we even know yet the results of food with this update.. the change may not be "that" significant, just better than before
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Re: Game Development: Project Mayhem

Postby Claeyt » Thu May 09, 2013 5:22 am

So, let me list:

1. Upped food based on type, enough to matter for mid level characters but not for humour monsters.......Much Pras
2. Fixed 'Boiled' Mushrooms image......................................................................................Pras
3. Stated Settling goal instead of Foraging.............................................................................Pras
4. Fixed Corn...............................................................................................................Pras but Needs to be purchasable

Nothing that's going to explode the server, but may get a few HnH fans back. Congrats on not adding to the grind. I saw this food level crafting coming from a mile away with the food growth levels and such, and liked the idea, much Pras. "Any Plants", "Any Fish", and "Any Pumpkin" need to be done pronto, like next week for this food crafting bump to be good and complete.

Overall another solid, fill update. It's not flashy but had to be done. Just don't make the food to powerful or the humour monsters will live again.
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