Game Development: Nickels & Dimes

Announcements of major changes to Salem.

Re: Game Development: Nickels & Dimes

Postby Yourgrandmother » Thu Apr 25, 2013 6:07 am

loftar wrote:As an aside, you can also note, now, how the effective area of minesupports, braziers and torchposts are indicated by the client. ^^


What does this mean?

Edit: Oh I see the purty orange radius circle when placing any of those objects.

Maybe make it so you can click on these items after placed to see their range and not just before you place them?
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Re: Game Development: Nickels & Dimes

Postby loftar » Thu Apr 25, 2013 6:11 am

Yourgrandmother wrote:What does this mean?

It means this:
Image

Edit: Ninja'd.
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Re: Game Development: Nickels & Dimes

Postby Michael » Thu Apr 25, 2013 6:12 am

Will you eventually add an Item that makes our enemy's mines cave in more easily? Would fit into the witchcraft system wonderfully.
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Re: Game Development: Nickels & Dimes

Postby Darkside » Thu Apr 25, 2013 6:15 am

Mereni wrote:Found a dozen iron nodes so far, and plenty of wells, but no copper anywhere? And no recipes to use it? Is it smelted the same way iron is? Do we need something added like we need lime for the iron?


This is assuming the copper node graphic is different from the iron node graphic?
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Re: Game Development: Nickels & Dimes

Postby Yourgrandmother » Thu Apr 25, 2013 6:19 am

I love these new radius circle.

Image
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Re: Game Development: Nickels & Dimes

Postby eiokh » Thu Apr 25, 2013 6:21 am

i'm trying out with woo woo wand instead of drowsing rod . :D . but i think i will wait till Ender Client is updated b4 i do anything. Its this kind of patch that i really appreciate Ender for spending his time to mod the client to help us players :lol:
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Re: Game Development: Nickels & Dimes

Postby Mereni » Thu Apr 25, 2013 6:24 am

Darkside wrote:
Mereni wrote:Found a dozen iron nodes so far, and plenty of wells, but no copper anywhere? And no recipes to use it? Is it smelted the same way iron is? Do we need something added like we need lime for the iron?


This is assuming the copper node graphic is different from the iron node graphic?


Well, I assumed that since the iron nodes suddenly have grey streaks in them, the copper ones would have copper streaks.
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Re: Game Development: Nickels & Dimes

Postby dageir » Thu Apr 25, 2013 6:25 am

Hmm.. The introduction of copper might be the prelude to pruduction of coins. Silver mines next? And then gold mines?? I hope you cant exhange 100 copper into 1 silver..
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Re: Game Development: Nickels & Dimes

Postby staxjax » Thu Apr 25, 2013 6:26 am

Copper Mines
Can now be found.


I'm assuming that you need to find a new mine, since the one you already have is obviously iron.
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Re: Game Development: Nickels & Dimes

Postby rustles » Thu Apr 25, 2013 6:27 am

Image

is this copper?
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