Let's Get Ready to RUMBLE!

Announcements of major changes to Salem.

Re: Let's Get Ready to RUMBLE!

Postby agentlemanloser » Fri Aug 08, 2014 10:46 pm

The shrunken metal chest seems to have caused me to lose several thousand silver, along with other items. Can this be fixed? A warning might have been in order.
Last edited by agentlemanloser on Fri Aug 08, 2014 10:53 pm, edited 1 time in total.
User avatar
agentlemanloser
 
Posts: 93
Joined: Thu Mar 14, 2013 7:28 am

Re: Let's Get Ready to RUMBLE!

Postby Iota » Fri Aug 08, 2014 10:46 pm

Can fences be forced on pavement too?
I like when they show up on the map :)
Iota
 
Posts: 22
Joined: Mon Aug 06, 2012 3:14 am

Re: Let's Get Ready to RUMBLE!

Postby Procne » Fri Aug 08, 2014 10:49 pm

JohnCarver wrote:
Vitross wrote:
So why not introduced this change in the same patch that introduces hand-saws and sawmills, instead of creating a board vacuum


For your tears of course. Why else.

On a serious note. Would you prefer I let you continue socketing woodworking only to find out that it didn't let you increase sawbucks after you invested your life savings into the new artifices? Better to know what you want to build for now I would think.


If that's how the new civilian artifacts are supposed to look like - increasing speed with a couple not-so-often used recipes - then I'll just skip this content. I certainly won't deal with slotting gear just so I can make some birchbark origamis or sharpened sticks faster.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Let's Get Ready to RUMBLE!

Postby Vitross » Fri Aug 08, 2014 10:54 pm

JohnCarver wrote:
Vitross wrote: it doesnt require that horribly many resources to create a decent set of woodworking clothes,


It does now. Also woodworking still governs tree-chopping speed which makes it the most OP civ artifice imo.


If woodworking clothes still remains usefull after you remove them from sawbucks then it made even less sense you removed them before the other means were introduced.

And having just looked at the new woodworking artefacts, i still maintain they dont cost that terribly much other than the Goldleaf pin. So maintain my original statement that its a bad idea to leave a board vacuum for no reason.
Vitross
 
Posts: 40
Joined: Fri Dec 28, 2012 6:42 pm

Re: Let's Get Ready to RUMBLE!

Postby Nektaris » Fri Aug 08, 2014 10:57 pm

THANKS <3
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: Let's Get Ready to RUMBLE!

Postby Judaism » Fri Aug 08, 2014 11:00 pm

Iron chests are haaaard THE *****.


Image
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Let's Get Ready to RUMBLE!

Postby Nektaris » Fri Aug 08, 2014 11:05 pm

btw most artifacts don't have a tooltip
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Fri Aug 08, 2014 11:06 pm

agentlemanloser wrote:The shrunken metal chest seems to have caused me to lose several thousand silver, along with other items. Can this be fixed? A warning might have been in order.


hmm... technically should be able to fix. Send me PM. No guarantees but those things should still there, just not visible to your client.

Nektaris wrote:btw most artifacts don't have a tooltip



This is a result of them not being on the wiki. As your custom client pulls tooltip info beyond their names from the wiki not the server.

Procne wrote:If that's how the new civilian artifacts are supposed to look like - increasing speed with a couple not-so-often used recipes - then I'll just skip this content. I certainly won't deal with slotting gear just so I can make some birchbark origamis or sharpened sticks faster.


And you would prefer to spend 400% longer chopping trees than gather the artifice set?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Let's Get Ready to RUMBLE!

Postby Nektaris » Fri Aug 08, 2014 11:08 pm

Well, time to use the default client
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: Let's Get Ready to RUMBLE!

Postby JohnCarver » Fri Aug 08, 2014 11:09 pm

Nektaris wrote:Well, time to use the default client


To be fair the default client doesn't even try to populate the information. It expects you to make them to figure out what they do.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 3 guests