Development Roadmap

Announcements of major changes to Salem.

Re: Development Roadmap

Postby JohnCarver » Thu Oct 02, 2014 8:16 am

It will be quite different. Using fires to weaken walls though will probably persist.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby ImpalerWrG » Thu Oct 02, 2014 8:51 am

Fire doesn't weaken stone, it was splashing water onto the hot rock that cracked it through thermal contraction, at least get that historical anachronism complete. Other then that any mining system that lets us dig down in multiple levels or which has veins will make me giddy.
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Re: Development Roadmap

Postby alloin » Thu Oct 02, 2014 10:44 am

JohnCarver wrote:Only one character per stall.

One stall per character ? :mrgreen:
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

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Re: Development Roadmap

Postby JohnCarver » Thu Oct 02, 2014 10:48 am

alloin wrote:One stall per character ? :mrgreen:


In Salem, stall owns you.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Development Roadmap

Postby Heffernan » Thu Oct 02, 2014 10:51 am

JohnCarver wrote:
alloin wrote:One stall per character ? :mrgreen:


In Salem, stall owns you.


reminds me we need a way to attack people with Furniture
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Re: Development Roadmap

Postby RonPaulFTW » Thu Oct 02, 2014 12:13 pm

JohnCarver wrote:No you cannot alt spam stall ownership.


How is this being enforced? I was wondering if you would do one stall per town to make keeping extra stalls also require keeping extra bells. So only one lucky citizen in each town could own one.
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Re: Development Roadmap

Postby Kandarim » Thu Oct 02, 2014 12:42 pm

RonPaulFTW wrote:
JohnCarver wrote:No you cannot alt spam stall ownership.


How is this being enforced? I was wondering if you would do one stall per town to make keeping extra stalls also require keeping extra bells. So only one lucky citizen in each town could own one.


I assume stall ownership will be a medium-to-high level skill so that it cannot be spammed but shouldn't be a huge requirement for established characters.
Too bad, I liked the idea of having a stallkeeper to keep the stall safe :)
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Re: Development Roadmap

Postby Potjeh » Thu Oct 02, 2014 12:45 pm

JohnCarver wrote:Private, off boston, stalls are not going to be a thing. I don't necessarily see anything wrong with it other than I would want such a thing destroyable, which I think would then mean nobody would use it given the huge map sizes. Sure its nice if a town had one for their own members, but you can also leave things in a community shed etc. etc. if it is just for your own town.

Lolque? You're not making any sense here.
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Re: Development Roadmap

Postby Procne » Thu Oct 02, 2014 12:58 pm

JohnCarver wrote:Private, off boston, stalls are not going to be a thing. I don't necessarily see anything wrong with it other than I would want such a thing destroyable, which I think would then mean nobody would use it given the huge map sizes. Sure its nice if a town had one for their own members, but you can also leave things in a community shed etc. etc. if it is just for your own town.

Not sure why stall destructability would impy nobody would use it. I understand large map might have that impact.
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Re: Development Roadmap

Postby Cheena » Thu Oct 02, 2014 3:28 pm

Well that would MAYBE encourage people to create towns near Boston. But the last ones who tried... I don't even know what happened to them :/
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