Game Development: A Fortunate Providence

Announcements of major changes to Salem.

Re: Game Development: A Fortunate Providence

Postby Vigilance » Sun Feb 23, 2014 8:12 am

jwhitehorn wrote:
JeffGV wrote:Was there some particular reason for the restart right now? Or was that due of default maintenance?


It was so Loftar could see server details more clearly. Nothing in-game was changed.

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Wrong, he mended one bug I reported.

But yes, the patch was under-the-hood things primarily.
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Re: Game Development: A Fortunate Providence

Postby jwhitehorn » Sun Feb 23, 2014 8:12 am

Vigilance wrote:Wrong, he mended one bug I reported.


No he didn't.

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Re: Game Development: A Fortunate Providence

Postby Vigilance » Sun Feb 23, 2014 8:15 am

jwhitehorn wrote:
Vigilance wrote:Wrong, he mended one bug I reported.


No he didn't.

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My pajama pants and friendship magic tell me otherwise, dear.

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Re: Game Development: A Fortunate Providence

Postby Shill » Sun Feb 23, 2014 8:30 am

Vigilance wrote:
jwhitehorn wrote:
Vigilance wrote:Wrong, he mended one bug I reported.


No he didn't.

Chief PeePooKaKa
MM Tribe

My pajama pants and friendship magic tell me otherwise, dear.

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Looks like Chief just ate his words. That was a new record if I recall.

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With Regards,

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Re: Game Development: A Fortunate Providence

Postby colesie » Sun Feb 23, 2014 8:33 am

Vigilance wrote:My pajama pants and friendship magic tell me otherwise, dear.

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Lookin good Vigi
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Re: Game Development: A Fortunate Providence

Postby Dallane » Sun Feb 23, 2014 9:16 am

of course the alpha gay has all the finest clothes.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: A Fortunate Providence

Postby gregl26 » Sun Feb 23, 2014 11:39 am

I have no real prob with the inspiration system. It kinda sucks but whatever I will just make tons of alts. The fed and full up debuff however wrecks my world. I am a bartender,musician, and popular/spontaneous guy. I never know what my day will entail even during that day.

Tonight after I finished my shift my co-workers asked me to join them for drinks. For a moment in the back of my mind I thought crap I need to glutton all of my chars, then I realized that is a stupid thing to worry about and said "Yes, hot co-worker I will go get drunk with you."

I play in fits and stops. I may have days straight to play or 3 days not to. If someone asks me to go snowboarding in Aspen I am going to f'n go.

Moral of the story is, I may play as many hours as the most die-hard person in the game but I can never plan when that will be. With this system I am handicapped because I cannot catch up with people who are able to plan their own schedules, have set schedules and can glutton around it, etc, etc.

If I could get a full and fed up debuff that lasted a week then I could plan more accordingly. That is pretty ridiculous though. My 2 cents....
staxjax wrote:Well, the truth is gregl26 single handely caused the demise of BTK by trying to be a spy. I can assure you there will be no reprecussions from our action, because both you guys and the chief are much to weak to consider taking action.


fyi there were
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Re: Game Development: A Fortunate Providence

Postby Dallane » Sun Feb 23, 2014 11:45 am

gregl26 wrote:Moral of the story is, I may play as many hours as the most die-hard person in the game but I can never plan when that will be. With this system I am handicapped because I cannot catch up with people who are able to plan their own schedules, have set schedules and can glutton around it, etc, etc.

If I could get a full and fed up debuff that lasted a week then I could plan more accordingly. That is pretty ridiculous though. My 2 cents....


Exactly. If you are not eating every 1-2 hours then you are falling behind faster then a mf.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: A Fortunate Providence

Postby Potjeh » Sun Feb 23, 2014 12:03 pm

Yeah, inspiration is fine because it just gets stored in the buffer and you can spend it all in a studying binge whenever you log on. But gluttony is really unfriendly towards casual players.
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Re: Game Development: A Fortunate Providence

Postby gacekssj4 » Sun Feb 23, 2014 12:12 pm

Potjeh wrote:Yeah, inspiration is fine because it just gets stored in the buffer and you can spend it all in a studying binge whenever you log on. But gluttony is really unfriendly towards casual players.


Dem... indeed. Maybe Loftar will add some kind of buffer to this. But it still somehow rewards (not that much) hardcore players. So even I'm fine with it :)

PS: Ender client working? Any1 know?
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