Wish you were here

Announcements of major changes to Salem.

Re: Wish you were here

Postby Mereni » Wed May 29, 2013 8:18 am

Potjeh wrote:Destruction speed should be capped IMO.



It's pretty slow right now. As it is, players have to be in the 3-400 range have several friends along to even think of raiding a well-defended claim. What more do you want? Complete invincibility?
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Re: Wish you were here

Postby Potjeh » Wed May 29, 2013 8:25 am

I want a lower entry bar for being able to destroy without it snowballing into ridiculously fast destruction at high humours.
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Re: Wish you were here

Postby Ikpeip » Wed May 29, 2013 8:50 am

Potjeh wrote:I want a lower entry bar for being able to destroy without it snowballing into ridiculously fast destruction at high humours.


Good evening,

Maybe a solution would be to determine the damage done to a structure by taking the square root of (the raider's phlegm divided by 10), and then multiplying the result by 10? That way each additional point of phlegm would be less useful than the last (even though it takes more to obtain). The damage done would then grow something like:

Image

With the y-axis representing the damage done the the x-axis the raider's phlegm.

I don't think anyone would be able to call that "snowballing" without coming across as quite silly!

Faithfully,

-Paul the Paymaster
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Re: Wish you were here

Postby Potjeh » Wed May 29, 2013 8:54 am

That graph looks fairly reasonable.
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Re: Wish you were here

Postby Ikpeip » Wed May 29, 2013 8:58 am

Potjeh wrote:That graph looks fairly reasonable.


Good evening again,

I have great news for you! That's how it works now!

http://salemwiki.info/index.php/Damage#Structure_Damage

Faithfully,

-Paul the Paymaster
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Re: Wish you were here

Postby Potjeh » Wed May 29, 2013 9:06 am

Focus on soak rather than HP skews the actual destruction time too much in favour of humour levels that require ridiculous grind, though. I'd do away with soak completely and buff HP accordingly.
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Re: Wish you were here

Postby Jalpha » Wed May 29, 2013 1:33 pm

So nice of you to drop by and reassure us all of how difficult raiding is from a raiders perspective Paul. I'm so much more at ease. I see you brought your little puppy along too, always good to see it gushing all over the forums about how wonderful you guys are, it's come to make me do a second take on my opinions of the tribe.

On a more serious note. I don't see how you can possibly claim that raiding is not overpowered without looking ridiculous. Go on, write an essay, because the vast majority doesn't believe you. Straight up defences are so underpowered people have been trying to use "tricks" the whole time to make their bases more defensible. The raider has too many advantages compared to those of the defender.

Of course that wasn't your point. Perhaps the point you were making is that whilst the wall damage curve looks reasonable, it is not?

Now I'm not one to say "I told you so" but... Have fun ruling your dying server that nobody wants to play on.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: Wish you were here

Postby Procne » Wed May 29, 2013 2:40 pm

I was under impression that if you build loads of braziers, encircle them with separate walls and place down a town bell then most raiders will simply ignore you, as raiding you would cost them too much (especially with braziers eating humours).

As for the HP and soak... I imagine that for "titans" this 5 points difference in soak between stone and plank wall is not much, especially with HP being similar for both of those. HP is similar, right? Soak only increases the required humours to actually start raiding, but it's HP that increases time needed.

HnH was all about whether you can break into a village or not. Salem seems to be more about whether how much you want to break into and if it's worth it. Therefore in HnH soak was most important, and in Salem it should be HP. I think that's what Potjeh meant.
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Re: Wish you were here

Postby Etherdrifter » Wed May 29, 2013 3:34 pm

I'm sorry, bad mathematics vexes me.

Ikpeip wrote:Maybe a solution would be to determine the damage done to a structure by taking the square root of (the raider's phlegm divided by 10), and then multiplying the result by 10?


P=Phlegm

So... You mean SQRT(10P)?

Ikpeip wrote:That way each additional point of phlegm would be less useful than the last (even though it takes more to obtain).


Actually the increase is almost arithmetic, so each point of phlegm is equally useful (within values obtainable by players).

It is worth noting that such sequences do not converge (at least without very large numbers). That is going to cause problems in a game like salem no matter what you do.


Edit :

For those interested, the derivative of the above is 0.5(SQRT(10)/SQRT(x)) and the second order derivative is -0.25*(SQRT(10)/(X)^(3/2)).

x , d/dx, damage
1, 1.581, 3.162, -
100, 0.158, 31.623
200, 0.112, 44.721
300, 0.091, 54.772
400, 0.079, 63.246
4000, 0.025, 200
So a titan with 400 stats is doing double damage to walls than a player with 100 stats. Every extra 100 is adding roughly 1/3. The second order derivative is a very small number indeed above 100. So the real picture is geometric for a number below 100, and almost arithmetic above.
Last edited by Etherdrifter on Wed May 29, 2013 3:51 pm, edited 1 time in total.
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Re: Wish you were here

Postby Procne » Wed May 29, 2013 3:40 pm

Uhm, damage to structures scales with square root of phlegm. How is it arithmethic?
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