Game Development: Theatrum Chemicum

Announcements of major changes to Salem.

Re: Game Development: Theatrum Chemicum

Postby Wournos » Sat Apr 20, 2013 11:06 pm

^ I wish I could agree, but this purity stuff is really starting to get on my nerves. So much effort for so little gain. But I guess I should be happy that I at least now keep getting my desired element in my compost bins - as impure as it is.
Reminder to self: Patience is a virtue.
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Re: Game Development: Theatrum Chemicum

Postby Ravi » Sun Apr 21, 2013 6:49 am

purity smurity. I'll be spending most of my game life lvling enough land to build in. I look at all that crop purity stuff, then look at the giant hill I bilt on and go back to digging. xD
but then I'm easily entertained so to each their own yes? But I can't help feel like the focus of the game should be exploring the darkness, not farming for fancy numbers.
here to have fun. and horde turkey feathers. Jamestown.
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Re: Game Development: Theatrum Chemicum

Postby dageir » Sun Apr 21, 2013 6:54 am

The game attarcts very dfferent people it seems. Some like to fiddle around on the farm, while others have to compete with the best to enjoy themselves.
Somebody once wrote, "Hell is the impossibility of reason." That's what this place feels like. Hell
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Re: Game Development: Theatrum Chemicum

Postby lachlaan » Sun Apr 21, 2013 12:11 pm

Hopefully competing with the best won't reach a level where Jorb and Loftar will feel compelled to store all alchemical values of an item in a single 2 byte variable, for fear that as long as there's room in the variable to go up to 2147483648, people will try to get the values that high and complain that they can't ¦]
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Game Development: Theatrum Chemicum

Postby BubbaMKII » Sun Apr 21, 2013 1:00 pm

lachlaan wrote:Hopefully competing with the best won't reach a level where Jorb and Loftar will feel compelled to store all alchemical values of an item in a single 2 byte variable, for fear that as long as there's room in the variable to go up to 2147483648, people will try to get the values that high and complain that they can't ¦]


Looks like they thrive on player misery.
90% lead worms in a, fair enough, 0% bin, fed 81% lead seeds produce 0% lead humus.
What a joke!
Foraging like a maniac and getting nowhere, berry bushes are 0% everywhere.
But hey, creating stuff for getting 0.01% increase in an element by spending loads of silver and hours watching a vial, if it doesn't blow up in 5 mins, is way more important!
Don't get me wrong, i have a lot of fun doing anything else than farming and baking, which completely sucks now.
I also wonder how high profs need to be to get a plant over 3% and find a mineral over 2% or how high they even go, i'm betting like 5% because higher is way too much and god forbid you might get 15% purity food.
"These proficiencies cap such and such things"
Right!
The amount of useful info is staggering, if you like vagueness.
Chip ore, chip lime, harvest coal, fill smelter, build another brazier because anyone can now break your wall with a bit of effort, call it a day.
Such fun...
We will let everything depend on everything else, but we won't tell you how or why, muahahaha...
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Re: Game Development: Theatrum Chemicum

Postby iamah » Sun Apr 21, 2013 1:43 pm

dageir wrote:Its a sandbox, its what you make of it. You dont have to join the purity grind race.


You don't have to setup a base, nor access the majority of the game contents and mechanics, you don't have to be a target. Just repeat "Sandbox! Sandbox! Sandbox" and all your troubles will disappear ¦]
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Re: Game Development: Theatrum Chemicum

Postby FutureForJames » Sun Apr 21, 2013 2:13 pm

iamah wrote:
dageir wrote:Its a sandbox, its what you make of it. You dont have to join the purity grind race.


You don't have to setup a base, nor access the majority of the game contents and mechanics, you don't have to be a target. Just repeat "Sandbox! Sandbox! Sandbox" and all your troubles will disappear ¦]


That's the point of a sandbox: freedom to do whatever you please with the tools in the sandbox. If you choose to stay at a barrel in Boston, then that is okay given the nature of the game. :D
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Re: Game Development: Theatrum Chemicum

Postby Mereni » Sun Apr 21, 2013 7:59 pm

Last night, I put 3 baseline saplings in a test tube, and after 3.5 hours, when i finally had to go to bed, there still hadn't been a single tick. Anyone figured out yet how long it takes a test tube to do anything?
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Re: Game Development: Theatrum Chemicum

Postby Potjeh » Sun Apr 21, 2013 8:03 pm

I think alchymy is fine in concept, but purity isn't sufficiently volatile (in both directions).
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Re: Game Development: Theatrum Chemicum

Postby reeper_aut » Mon Apr 22, 2013 3:35 am

purity has two defects for me now
first, processed food is meant to be better than raw vegetables, but as it is now, for processing you would have to mix pure food with unpure, which makes processed food worse than raw food!! we would need easier access to pure water, meat and such.

second, with the new system i don't even know where to start grinding that purity!
even if i had pure water, dirt (or clay), lime and granite, i woud still need pure humus, but that i can't produce with my bins ......
~95% of the purity dermined by the bin and less than 5% by the worms, sorry that's somewhat strange world!
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