Salem V1.2 Exploring the Bowels

Announcements of major changes to Salem.

Re: Salem V1.2 Exploring the Bowels

Postby Heffernan » Sun Feb 14, 2016 7:14 pm

JohnCarver wrote:
Nsuidara wrote:my suggestion regarding claim - the enlargement of Claim, may add options diminish? -1 titles :P :P


A fair suggestion but I"m not entirely sure I want to clutter up that UI. I guess a simple + and - sign in each direction may not be that bad.

Also, I just audited the event traffic. 48 World Events have been discovered on Providence. I'm still a bit unclear how I feel about their frequency.


also any note that you cant move store furniture downstairs, upstairs or out of the house (into other houses) (maybe let us pick them up over our heads and then have deploy or pack up option)

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edit: holefully these get a function soon so i can also move them :p

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Re: Salem V1.2 Exploring the Bowels

Postby Tulgarath » Sun Feb 14, 2016 7:18 pm

JohnCarver wrote:
Nsuidara wrote:my suggestion regarding claim - the enlargement of Claim, may add options diminish? -1 titles :P :P


A fair suggestion but I"m not entirely sure I want to clutter up that UI. I guess a simple + and - sign in each direction may not be that bad.

Also, I just audited the event traffic. 48 World Events have been discovered on Providence. I'm still a bit unclear how I feel about their frequency. As that doesn't strike me as alarmingly too many or too few given its only been a day and the volume of exploring and tiles loaded.


I'd love the option to MOVE the claim stone to a different spot on the claim.
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Re: Salem V1.2 Exploring the Bowels

Postby Nsuidara » Sun Feb 14, 2016 7:20 pm

Tulgarath wrote:
JohnCarver wrote:
Nsuidara wrote:my suggestion regarding claim - the enlargement of Claim, may add options diminish? -1 titles :P :P


A fair suggestion but I"m not entirely sure I want to clutter up that UI. I guess a simple + and - sign in each direction may not be that bad.

Also, I just audited the event traffic. 48 World Events have been discovered on Providence. I'm still a bit unclear how I feel about their frequency. As that doesn't strike me as alarmingly too many or too few given its only been a day and the volume of exploring and tiles loaded.


I'd love the option to MOVE the claim stone to a different spot on the claim.

+1


and i look for event 0 events - so much map discover i... and 0
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 7:21 pm

Against my better judgement I will change this. It does seem nice you can move furniture between houses. Just very skeptical that players will forget it outside and then complain to me.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.2 Exploring the Bowels

Postby jcwilk » Sun Feb 14, 2016 7:42 pm

JohnCarver wrote:Against my better judgement I will change this. It does seem nice you can move furniture between houses. Just very skeptical that players will forget it outside and then complain to me.


Can always build things in a hovel and then destroy the hovel, but presumably can't then bring it into another house :\

While on topic (vaguely) I would love it if we could bring manequins (and furniture) into mines. It's odd that we can bring them in and out of houses but not mines... Alloying and mining sets would be super handy down there, not to mention the general storage handiness of mines.
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Re: Salem V1.2 Exploring the Bowels

Postby wowofbob » Sun Feb 14, 2016 9:11 pm

I think here must be a note written in small latters that a spermwhale can't eat a human in irl.

But I like all this stuff in general :)
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Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 9:13 pm

wowofbob wrote:I think here must be a note written in small latters that a spermwhale can't eat a human in irl.


There is written testimony to the contrary.

http://biblehub.com/library/marshall/th ... ah_and.htm
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.2 Exploring the Bowels

Postby Heffernan » Sun Feb 14, 2016 9:17 pm

just put a nightstand.... on a nightstnd... nothing happened :(

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Re: Salem V1.2 Exploring the Bowels

Postby wowofbob » Sun Feb 14, 2016 9:27 pm

JohnCarver wrote:
wowofbob wrote:I think here must be a note written in small latters that a spermwhale can't eat a human in irl.


There is written testimony to the contrary.

http://biblehub.com/library/marshall/th ... ah_and.htm


Sry, I forgot that story. Also I red somewhere that a human was discovered in spermwhale's belly once and his skin has become white.
So this might happen :)
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Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 9:31 pm

Happens all the time. I mean look at all the ships and people that have disappeared at sea. I reckon 95% of those were sperm whale related.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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