Darwoth wrote:judaism wants the expedition to cater to his zerger playstyle where anyone without a half dozen droolcups to follow him around will be at an even larger disadvantage than the already 6v1 scenario would present.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:No, not at all. It makes sense that firing a cannon alone should be very slow. There should be a maximum of 3 people operating each cannon, there should be some active events going on in order to keep it working. It shoudn't blast thru walls instant, more like a couple percent each cannon hit. The cannon hits would be much more often and during a siege the cannon operators won't be able to defend their cannon, they are busy with the cannon itself and very vulnerable to a counter attack. Besides that with an active event going on, they cannot multi-client.
Thats just some random B/S I named up, still making much more sense to me.
Darwoth wrote:
you just made a suggestion to both require numerous people to fire a cannon and to make it an active task to prevent people from multiboxing it and require a backup team to guard said cannon should your first horrible suggestion go through.
so yeah, zerg catering whether you want to see it or not
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:Darwoth wrote:
you just made a suggestion to both require numerous people to fire a cannon and to make it an active task to prevent people from multiboxing it and require a backup team to guard said cannon should your first horrible suggestion go through.
so yeah, zerg catering whether you want to see it or not
How the ***** is it zerg catering when I force three attackers to be completely useless during a siege, rather than let those three defend the cannons aswell. I am trying to slow it down a little bit on both sides, rather than boring simple mechanics.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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