Sneak Peek at Expeditions

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Re: Sneak Peek at Expeditions

Postby Darwoth » Sun Jun 14, 2015 1:36 pm

judaism wants the expedition to cater to his zerger playstyle where anyone without a half dozen droolcups to follow him around will be at an even larger disadvantage than the already 6v1 scenario would present.
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Re: Sneak Peek at Expeditions

Postby Judaism » Sun Jun 14, 2015 1:53 pm

Darwoth wrote:judaism wants the expedition to cater to his zerger playstyle where anyone without a half dozen droolcups to follow him around will be at an even larger disadvantage than the already 6v1 scenario would present.


Thats about pretty much the contrary of what I do want.
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Re: Sneak Peek at Expeditions

Postby Darwoth » Sun Jun 14, 2015 2:00 pm

Judaism wrote:No, not at all. It makes sense that firing a cannon alone should be very slow. There should be a maximum of 3 people operating each cannon, there should be some active events going on in order to keep it working. It shoudn't blast thru walls instant, more like a couple percent each cannon hit. The cannon hits would be much more often and during a siege the cannon operators won't be able to defend their cannon, they are busy with the cannon itself and very vulnerable to a counter attack. Besides that with an active event going on, they cannot multi-client.

Thats just some random B/S I named up, still making much more sense to me.


you just made a suggestion to both require numerous people to fire a cannon and to make it an active task to prevent people from multiboxing it and require a backup team to guard said cannon should your first horrible suggestion go through.

so yeah, zerg catering whether you want to see it or not :lol:
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Re: Sneak Peek at Expeditions

Postby Judaism » Sun Jun 14, 2015 2:13 pm

Darwoth wrote:
you just made a suggestion to both require numerous people to fire a cannon and to make it an active task to prevent people from multiboxing it and require a backup team to guard said cannon should your first horrible suggestion go through.

so yeah, zerg catering whether you want to see it or not :lol:


How the ***** is it zerg catering when I force three attackers to be completely useless during a siege, rather than let those three defend the cannons aswell. I am trying to slow it down a little bit on both sides, rather than boring simple mechanics.
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Re: Sneak Peek at Expeditions

Postby HolyLight » Sun Jun 14, 2015 2:20 pm

1 bucket of water defuses a cannon and forces you to start over again..

Oh the horror
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Re: Sneak Peek at Expeditions

Postby Darwoth » Sun Jun 14, 2015 2:29 pm

Judaism wrote:
Darwoth wrote:
you just made a suggestion to both require numerous people to fire a cannon and to make it an active task to prevent people from multiboxing it and require a backup team to guard said cannon should your first horrible suggestion go through.

so yeah, zerg catering whether you want to see it or not :lol:


How the ***** is it zerg catering when I force three attackers to be completely useless during a siege, rather than let those three defend the cannons aswell. I am trying to slow it down a little bit on both sides, rather than boring simple mechanics.




derrrrp

because currently one attacker is just as effective at firing the cannon?

because you want to force there to be 3 attackers to begin with just to fire the cannon?

because "slowing down" the three attackers in turn slows down less than three attackers to the point of them not doing ****?

because the "slowed down" 3 attackers now need several "defenders" as well?


seemed pretty self explanatory, but maybe you really are just that bad at game design.
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Re: Sneak Peek at Expeditions

Postby Judaism » Sun Jun 14, 2015 2:51 pm

I am trying to think of ways that will make raiding alot more interesting and fun, after all the expeditions is suposedly the thing that will turn Salem into a succes and a justification of the Providence carebear ****. As I said before, I do not see this as something which will be completely for the zergs and thinking in that manner is nothing but against my own interests.
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Re: Sneak Peek at Expeditions

Postby thl111 » Sun Jun 14, 2015 2:53 pm

Unless the bombardiers and gunners, once committed to operate the cannon, have limited movement range and speed with the cannon being the centre of said radius, they won't need any guard to protect them, as you suggested. I don't mind siege becoming an event with both sides locked in a prolonged engagement that could last for more than 3 days but if it was to be so, both sides should be given proper siege mechanic. Better wall for defender, let's say earth ramps on the outside that could absorb or deflect cannon balls (pray to RNGod) and higher brickwall with steps where defenders could mount on and snipe the besiegers (RNG related to accuracy), smaller cannons to be mounted on said wall. For the attacker side, earthwork and plank shield to cover them and their cannon from the defenders, the ability to snipe their adversary atop their wall, etc...
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Re: Sneak Peek at Expeditions

Postby Judaism » Sun Jun 14, 2015 2:59 pm

The whole point was that they cannot comeup with easy and boring mechanics, without alot of coding required for something so important for the game such as the expeditions. Not so much whether the small example I gave was a good one or not.
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Re: Sneak Peek at Expeditions

Postby thl111 » Sun Jun 14, 2015 3:11 pm

Unfortunate as it may be, in the light that Salem are suggesting, siege should not be done with so few players. As I see it, the move the siege weapon into place and able to operate and maintain, it, there must be at least 3 or 4 guys and should my above suggestion got any attention from the dev, your wish will be fulfilled but I can't guarantee you the excitement of a siege for it isn't and shouldn't be, well, except for the promise of loots if you ever break through the defense. Expedition, imo, would be a battlefield where intertown alliances are forged so when one is undersieged, the others will rush to their help and especially with how small the map will be, it won't take too much time to do that so besiegers will risk a chance being counter attacked easily and losing their good characters. Sieges should be planned so in a way that it isn't only because of greed but also for gaining long term advantages.
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