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Re: Bringing Balance to the Forage

PostPosted: Fri May 01, 2015 9:08 pm
by Procne
rustles wrote:
JohnCarver wrote:
vysen wrote:I hope these were made harder to find..


They are significantly harder to find now.


Really? I found that they are friggen everywhere(the singing logs, at least) to the point where I don't even bother picking them up anymore(weigh too much, crappy inspiration cost for skill gain, not worth carrying)

After the patch they are rare. And they dont spawn in the stumps / logs anymore. Probably you keep finding the ones that spawned before the patch

Re: Bringing Balance to the Forage

PostPosted: Fri May 01, 2015 9:22 pm
by Rifmaster
rustles wrote:crappy inspiration cost skill gain


They actually have a really good inspiration efficiency, like 0,5 i think, so that is definetly not true, and you should pick all the singing logs and atleast sell them to players.

Oh yeah psst, move away further from boston, found your place and it's way too close to town! No wonder you got looted!

Re: Bringing Balance to the Forage

PostPosted: Fri May 01, 2015 10:28 pm
by vysen
Dallane wrote:i have yes.


Huh, bad luck then. Thanks by the way.

Re: Bringing Balance to the Forage

PostPosted: Fri May 01, 2015 11:36 pm
by rustles
Rifmaster wrote:
rustles wrote:crappy inspiration cost skill gain


They actually have a really good inspiration efficiency, like 0,5 i think, so that is definetly true, and you should pick all the singing logs and atleast sell them to players.

Oh yeah psst, move away further from boston, found your place and it's way too close to town! No wonder you got looted!


Lol I picked this spot after getting dropped off at random location a year ago. I didn't know it was this close to boston because we didn't have an official map and I couldn't find my area on the player made map.

I think I'm too far dug in to move now XD

Re: Bringing Balance to the Forage

PostPosted: Wed May 06, 2015 7:41 am
by JohnCarver
Mini Update #2
*Returned Pavements to Normal
*Adjusted the Spawn rates of some herbs.
*Serpent Cape now requires more Quetzalcoatl Skins
*Carrying objects over a players head now drains more yellow bile than phlegm.

Re: Bringing Balance to the Forage

PostPosted: Wed May 06, 2015 8:40 am
by Cheena
Wiiiiiiiii \o/

End of the pain of digging \o/

Re: Bringing Balance to the Forage

PostPosted: Wed May 06, 2015 10:39 am
by Dallane
Cheena wrote:Wiiiiiiiii \o/

End of the pain of digging \o/


It wasn't that bad lol

Re: Bringing Balance to the Forage

PostPosted: Wed May 06, 2015 10:58 am
by Cheena
Nah it was quite ok, with a good character. Had to eat everytime with a baby char tho. And I'd rather use a baby char when I'm digging outside my walls

Re: Bringing Balance to the Forage

PostPosted: Wed May 06, 2015 11:03 am
by Dallane
Cheena wrote:Nah it was quite ok, with a good character. Had to eat everytime with a baby char tho. And I'd rather use a baby char when I'm digging outside my walls


Maybe you should grow a pair.

Re: Bringing Balance to the Forage

PostPosted: Wed May 06, 2015 11:07 am
by Procne
Dallane wrote:
Cheena wrote:Nah it was quite ok, with a good character. Had to eat everytime with a baby char tho. And I'd rather use a baby char when I'm digging outside my walls


Maybe you should grow a pair.

I heared the best chance to get twins is through in vitro.