Game Development: Every Little... + Development Thoughts

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Re: Game Development: Every Little... + Development Thoughts

Postby Procne » Wed Jun 12, 2013 5:27 pm

darnokpl wrote:To give a purpose, when you have all building (I know you can say we have little content, but even in HnH you can get everything, new content is not infinite), all crops, you can craft everything and at that point people are losing their purpose. Blind run for purity is or more like was one thing that held people in salem for few weeks after new world started, but now it doesn't work this way. But always creating something new is fun and cool in both salem and hnh.

Ok, so here you are asking either for some new content, or for some perks which are supposed to be a substitute for / simulate new content. Like achievements and unlockable account perks.

Something like get 100 H&N and all characters on the account cut trees 10% faster?

It's not that far from what L33LEE suggested in the other thread.

Are you sure that it will be more fun when people start cutting trees to obtain this perk, instead of cutting them when they need the wood to build something?
I'd say that starting from scratch would be more fun than that :/
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Re: Game Development: Every Little... + Development Thoughts

Postby darnokpl » Wed Jun 12, 2013 5:54 pm

Procne wrote:Ok, so here you are asking either for some new content, or for some perks which are supposed to be a substitute for / simulate new content. Like achievements and unlockable account perks.


I am asking for mechanics that will make late game fun not only for raiders, for me fun is to develop my character up to some point.
Building town up to some point, after which building is pain, spamming 100+ braziers to get a "feeling" of safety is stupid.

Procne wrote:Something like get 100 H&N and all characters on the account cut trees 10% faster?


Omfg, not all but ONLY ONE CHARACTER PER ACCOUNT, if he die then char that inherit from him gets bonuses.

It should be more like next generation char got bonus not the one that got 100 h&n ;) something like family line, where child (new character) can make parents work better, right now accounts are nothing, you can create any number of accounts and they got zero value. Account would level up together with your in game experience (higher stats require more knowledge about game) and allows you to create stronger character (only one per account with some gifts).

Procne wrote:It's not that far from what L33LEE suggested in the other thread.

Are you sure that it will be more fun when people start cutting trees to obtain this perk, instead of cutting them when they need the wood to build something?
I'd say that starting from scratch would be more fun than that :/


No, that wouldn't be fun, we had something like that in HnH and it sucks, but if you get bonus like you said +10% trees cutting as reward after your in game experience rised by achieving simple goal it would be very fun. Yes I know in salem you are free, no quests, no goals, only self motivation to dominate world or simple wait until someone come under your walls and kill you... but that is wrong, all goals should be optional, rewards could be little, but if they would be binded with accouts then even after death or raid where you lost entire camp you would feel that you still have something, you have your account bonuses and now you can start fresh, but it will be faster. I know that more experience = faster start, but most people doesn't have a chance to get this knowledge because they are going to give up after they lost everything in game :/
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Re: Game Development: Every Little... + Development Thoughts

Postby jwhitehorn » Wed Jun 12, 2013 5:56 pm

I agree with Darn that there needs to be some level of "end-game" for character/base development other than spamming braziers. I always liked the idea of building some "flag" that takes 1,000 seaisland cotton, or some other astronomical "wonder" of the world. Something that has a town-like influence that gives a city-wide bonus to a town that successfully builds one. This would give crafting players a good goal and give raiders something worth stealing.

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Re: Game Development: Every Little... + Development Thoughts

Postby Procne » Wed Jun 12, 2013 6:19 pm

darnokpl wrote:I am asking for mechanics that will make late game fun not only for raiders, for me fun is to develop my character up to some point.
Building town up to some point, after which building is pain, spamming 100+ braziers to get a "feeling" of safety is stupid.
I agree with you very strongly here. I would love more content and more late-game industries. But I do not agree that such account perks are the solution.
(...) but if you get bonus like you said +10% trees cutting as reward after your in game experience rised by achieving simple goal it would be very fun.
I would very much prefer some new skill that requires 100 H&N and gives you access to some new crafts.
(...) but if they would be binded with accouts then even after death or raid where you lost entire camp you would feel that you still have something, you have your account bonuses and now you can start fresh, but it will be faster. I know that more experience = faster start, but most people doesn't have a chance to get this knowledge because they are going to give up after they lost everything in game :/

I do not like account bonuses, at least not in the game like Salem. This already gives headstart bonuses to experienced players over newbies, especially on new worlds. And only increases the gap between the 2 groups.
Instead, I strongly hope that devs intend to tweak game mechanics to make it really hard to completely destroy player's base. You may lose character and all its skills, but if you have base from which you can start over then it will be much faster. And this should be real bonus to a player, not some artificial perks.
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Re: Game Development: Every Little... + Development Thoughts

Postby darnokpl » Wed Jun 12, 2013 6:36 pm

Procne wrote:I do not like account bonuses, at least not in the game like Salem. This already gives headstart bonuses to experienced players over newbies, especially on new worlds. And only increases the gap between the 2 groups.
Instead, I strongly hope that devs intend to tweak game mechanics to make it really hard to completely destroy player's base. You may lose character and all its skills, but if you have base from which you can start over then it will be much faster. And this should be real bonus to a player, not some artificial perks.


Again no:) bonus would be for character, so it wouldn't be transferable to new worlds until that char would be able to visit this world.
Unfortunetly if they make hard to destroy bases then spies will start to destroy it from inside :(
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Re: Game Development: Every Little... + Development Thoughts

Postby Procne » Wed Jun 12, 2013 6:38 pm

darnokpl wrote:
Procne wrote:I do not like account bonuses, at least not in the game like Salem. This already gives headstart bonuses to experienced players over newbies, especially on new worlds. And only increases the gap between the 2 groups.
Instead, I strongly hope that devs intend to tweak game mechanics to make it really hard to completely destroy player's base. You may lose character and all its skills, but if you have base from which you can start over then it will be much faster. And this should be real bonus to a player, not some artificial perks.


Again no:) bonus would be for character, so it wouldn't be transferable to new worlds until that char would be able to visit this world.
Unfortunetly if they make hard to destroy bases then spies will start to destroy it from inside :(

We already have this kind of bonuses in the form of skills. Like Horticulture
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Re: Game Development: Every Little... + Development Thoughts

Postby kyoshox » Thu Jun 13, 2013 11:58 pm

no update today i guess?
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Re: Game Development: Every Little... + Development Thoughts

Postby morck4 » Fri Jun 14, 2013 12:09 am

kyoshox wrote:no update today i guess?

There will be an update when they have rethink the gluttony mechanics i guess, so its gonna take a while maybe some weeks more.
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Re: Game Development: Every Little... + Development Thoughts

Postby kyoshox » Fri Jun 14, 2013 12:33 am

its e z all they have to do is cap the damage at 100 and let them get as much after that but the damage will be the same. problem solved with over powered people that had high purity items
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Re: Game Development: Every Little... + Development Thoughts

Postby jwhitehorn » Fri Jun 14, 2013 12:35 am

kyoshox wrote:its e z all they have to do is cap the damage at 100 and let them get as much after that but the damage will be the same. problem solved with over powered people that had high purity items


You do realize that nobody in the entire game has hit a 100 dmg cap yet on thrusts right? Therefore, your suggestion does absolutely nothing.

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