Another updating adding another layer of complexity and randomness. For a permadeath game it is sure is becoming even more challenging for a new player to understand. Why some things are certain such as striking a punch, building a wall whilst others do not and incorporate random rise and fall; crop purity, trees for example. This presents inconsistency in a 'crafting' game where some actions are based on character skill & proficiency and others are not. Understandably it's still in beta and not finished but usually most features are implemented by this stage.
Why for one should a pilgrim that learns Cain & Abel be more successful at landing a killing blow than say another with forestry planting and growing trees. If proficiencies like S&C affect the overall success of a sprouting then why does C&D not affect the success of combat attacks and killing blows. Assuming eventually each proficiency will be linked to one or more action or skill. One may point out trying to punch an opponent standing still is difficult enough without the possibility of it missing overall.
We can till fields anywhere assuming the ground is fertile enough for the growth of crops, (plouging anyone?) but cannot build a mine shaft anywhere because that area is unsuitable to do so. Tilling fields in the dry arid land such as the badlands, suitable for growth? A mine shaft should be that, a mine shaft. It doesn't theoretically mean you will find iron ore or any other type there that is why you 'mine' and explore benith the surface for precious metals. Similary nodes could be implemented where certain types of ore can only be found on one side of the map. Why the unnecessary grind, pointless spam of mine shafts for every ore type and quality when ideally the discovery and quality should be down to the miner, character and it's proficiency, promoting another sort of exploration.
Now the recent addition of these cooking pots are not yet at all clear to me in terms of purpose and function. I know alchemical purity is still being worked on so maybe this becomes clearer in time.